“这就像一场考试,只不过是以一种有趣的方式。”

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY Accounts of Chemical Research Pub Date : 2019-09-02 DOI:10.1075/LTYL.18009.COU
L. Courtney, S. Graham
{"title":"“这就像一场考试,只不过是以一种有趣的方式。”","authors":"L. Courtney, S. Graham","doi":"10.1075/LTYL.18009.COU","DOIUrl":null,"url":null,"abstract":"\n Assessment is a central challenge within classroom-based early language learning, where there is a need to employ\n assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation.\n The motivational properties of digital or serious games within language learning are increasingly recognised in the literature,\n yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437\n young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their\n perceptions were modulated by age, gender and performance levels on the game.\n Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their\n progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of\n positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting\n that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of\n motivation associated with digital game-based tools and their practical implications for the teaching of early language\n learners.","PeriodicalId":1,"journal":{"name":"Accounts of Chemical Research","volume":null,"pages":null},"PeriodicalIF":16.4000,"publicationDate":"2019-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"‘It’s like having a test but in a fun way’\",\"authors\":\"L. Courtney, S. Graham\",\"doi\":\"10.1075/LTYL.18009.COU\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Assessment is a central challenge within classroom-based early language learning, where there is a need to employ\\n assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation.\\n The motivational properties of digital or serious games within language learning are increasingly recognised in the literature,\\n yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437\\n young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their\\n perceptions were modulated by age, gender and performance levels on the game.\\n Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their\\n progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of\\n positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting\\n that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of\\n motivation associated with digital game-based tools and their practical implications for the teaching of early language\\n learners.\",\"PeriodicalId\":1,\"journal\":{\"name\":\"Accounts of Chemical Research\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":16.4000,\"publicationDate\":\"2019-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Accounts of Chemical Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1075/LTYL.18009.COU\",\"RegionNum\":1,\"RegionCategory\":\"化学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"CHEMISTRY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Accounts of Chemical Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1075/LTYL.18009.COU","RegionNum":1,"RegionCategory":"化学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 2

摘要

在以课堂为基础的早期语言学习中,评估是一个核心挑战,需要采用对一系列学习者有效和可靠的评估方法,保护而不是削弱动机。数字游戏或严肃游戏在语言学习中的动机属性在文献中得到越来越多的认可,但基于数字游戏的评估(DGBA)的价值仍未得到充分探索。这项研究使用了一份问卷调查,调查了3437名英语、西班牙语、德语、意大利语和法语的年轻语言学习者对DGBA工具的看法,以及他们的看法在多大程度上受到年龄、性别和游戏表现水平的影响。学习者认为DGBA工具玩起来很有趣,值得再玩一遍,有助于告诉他们自己的进展,难度适中。女孩比男孩对游戏更积极,但对所有学习者来说,积极程度与年龄无关。积极性和游戏分数之间存在显著但微弱的关系,这表明学习者喜欢游戏,而不管他们的成就水平如何。研究结果讨论了与基于数字游戏的工具相关的动机理论及其对早期语言学习者教学的实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
‘It’s like having a test but in a fun way’
Assessment is a central challenge within classroom-based early language learning, where there is a need to employ assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation. The motivational properties of digital or serious games within language learning are increasingly recognised in the literature, yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437 young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their perceptions were modulated by age, gender and performance levels on the game. Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of motivation associated with digital game-based tools and their practical implications for the teaching of early language learners.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
期刊最新文献
Intentions to move abroad among medical students: a cross-sectional study to investigate determinants and opinions. Analysis of Medical Rehabilitation Needs of 2023 Kahramanmaraş Earthquake Victims: Adıyaman Example. Efficacy of whole body vibration on fascicle length and joint angle in children with hemiplegic cerebral palsy. The change process questionnaire (CPQ): A psychometric validation. Prevalence and predictors of hand hygiene compliance in clinical, surgical and intensive care unit wards: results of a second cross-sectional study at the Umberto I teaching hospital of Rome.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1