{"title":"“这就像一场考试,只不过是以一种有趣的方式。”","authors":"L. Courtney, S. Graham","doi":"10.1075/LTYL.18009.COU","DOIUrl":null,"url":null,"abstract":"\n Assessment is a central challenge within classroom-based early language learning, where there is a need to employ\n assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation.\n The motivational properties of digital or serious games within language learning are increasingly recognised in the literature,\n yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437\n young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their\n perceptions were modulated by age, gender and performance levels on the game.\n Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their\n progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of\n positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting\n that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of\n motivation associated with digital game-based tools and their practical implications for the teaching of early language\n learners.","PeriodicalId":1,"journal":{"name":"Accounts of Chemical Research","volume":null,"pages":null},"PeriodicalIF":16.4000,"publicationDate":"2019-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"‘It’s like having a test but in a fun way’\",\"authors\":\"L. Courtney, S. Graham\",\"doi\":\"10.1075/LTYL.18009.COU\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Assessment is a central challenge within classroom-based early language learning, where there is a need to employ\\n assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation.\\n The motivational properties of digital or serious games within language learning are increasingly recognised in the literature,\\n yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437\\n young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their\\n perceptions were modulated by age, gender and performance levels on the game.\\n Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their\\n progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of\\n positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting\\n that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of\\n motivation associated with digital game-based tools and their practical implications for the teaching of early language\\n learners.\",\"PeriodicalId\":1,\"journal\":{\"name\":\"Accounts of Chemical Research\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":16.4000,\"publicationDate\":\"2019-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Accounts of Chemical Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1075/LTYL.18009.COU\",\"RegionNum\":1,\"RegionCategory\":\"化学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"CHEMISTRY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Accounts of Chemical Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1075/LTYL.18009.COU","RegionNum":1,"RegionCategory":"化学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
Assessment is a central challenge within classroom-based early language learning, where there is a need to employ
assessment methods which, as well as being valid and reliable for a range of learners, protect rather than diminish motivation.
The motivational properties of digital or serious games within language learning are increasingly recognised in the literature,
yet the value of digital game-based assessment (DGBA) remains underexplored. This study used a questionnaire to examine how 3437
young language learners of English, Spanish, German, Italian and French perceived a DGBA tool and the extent to which their
perceptions were modulated by age, gender and performance levels on the game.
Learners perceived the DGBA tool as fun to play, worth playing again, helpful for telling them about their
progress and of moderate difficulty level. Girls were more positive than boys about the game but for all learners levels of
positivity were not related to age. There was a significant but weak relationship between positivity and game scores, suggesting
that learners liked the game regardless of their attainment levels. The study’s findings are discussed in relation to theories of
motivation associated with digital game-based tools and their practical implications for the teaching of early language
learners.
期刊介绍:
Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance.
Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.