游戏设计理论(墨西哥语

IF 0.4 2区 艺术学 0 ARCHITECTURE DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_a_00705
Joshua Wood
{"title":"游戏设计理论(墨西哥语","authors":"Joshua Wood","doi":"10.1162/desi_a_00705","DOIUrl":null,"url":null,"abstract":"Game design has been a field largely dominated by white, male voices, to the exclusion of others. The lack of diversity among game developers results in a lack of diversity in the games themselves. This article presents one way forward, merging indigenous thought from the Nahua of Mexico and the Chicano movement with game design principles. Further, it presents a series of exercises to challenge the way designers think about games.","PeriodicalId":51560,"journal":{"name":"DESIGN ISSUES","volume":"39 1","pages":"42-54"},"PeriodicalIF":0.4000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gaming Xiuhpohualli: A (Chicano) Theory of Game Design\",\"authors\":\"Joshua Wood\",\"doi\":\"10.1162/desi_a_00705\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game design has been a field largely dominated by white, male voices, to the exclusion of others. The lack of diversity among game developers results in a lack of diversity in the games themselves. This article presents one way forward, merging indigenous thought from the Nahua of Mexico and the Chicano movement with game design principles. Further, it presents a series of exercises to challenge the way designers think about games.\",\"PeriodicalId\":51560,\"journal\":{\"name\":\"DESIGN ISSUES\",\"volume\":\"39 1\",\"pages\":\"42-54\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"DESIGN ISSUES\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10713201/\",\"RegionNum\":2,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"DESIGN ISSUES","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10713201/","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

抽象游戏设计一直是一个主要由白人男性声音主导的领域,排斥其他人。游戏开发商缺乏多样性,导致游戏本身缺乏多样性。本文提出了一种前进的方式,将墨西哥纳华和奇卡诺运动的本土思想与游戏设计原则相结合。此外,它还提供了一系列练习来挑战设计师对游戏的思考方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design
Game design has been a field largely dominated by white, male voices, to the exclusion of others. The lack of diversity among game developers results in a lack of diversity in the games themselves. This article presents one way forward, merging indigenous thought from the Nahua of Mexico and the Chicano movement with game design principles. Further, it presents a series of exercises to challenge the way designers think about games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
期刊最新文献
Introduction The Intersection of Place and Game Design: The Case of Two Classic African Board Games The Disobedience of Design, (vol. Radical Thinkers in Design) Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1