开发虚拟现实设计的“最佳实践”:新兴媒体前沿的行业标准

IF 0.4 4区 社会学 0 ART Journal of Visual Culture Pub Date : 2020-04-01 DOI:10.1177/1470412920906255
M. Larocco
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引用次数: 9

摘要

在本文中,作者分析了虚拟现实设计实践标准化的方式,特别关注Oculus最佳实践指南(OBPG)。像OBPG这样的指导性文章是富有成效的文件,可以从中提取实践理论,对于像Oculus这样的公司来说,它们可以作为另一种使命宣言,阐明Oculus想要什么,需要什么,以及它的新兴产品媒体的标准和实践。作者认为,OBPG旨在创建强调和维护虚拟现实(VR)用户沉浸感的标准和实践,以减轻技术上的弱点,更好地符合VR在小说和营销修辞中的理想化、假设性呈现。Oculus试图通过在其分销平台上标准化内容来降低市场风险,从而将一个不成熟的技术对象塑造成一个稳定且有利可图的娱乐媒体,而《指南》在其中发挥了关键作用。更广泛地说,OBPG是市场力量作用于新媒体实践发展的具体方式的一个例子,将“标准”转变为“行业标准”。
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Developing the ‘best practices’ of virtual reality design: industry standards at the frontier of emerging media
In this article, the author analyzes the ways in which the practices of virtual reality design are being standardized, focusing specifically on the Oculus Best Practices Guide (OBPG). Instructional writings like the OBPG are fruitful documents from which theories of practice can be extracted and, for companies like Oculus, they serve as alternative mission statements, articulating what Oculus wants and needs the standards and practices of its nascent product-medium to be. The author argues that the OBPG serves to create standards and practices that emphasize and maintain virtual reality (VR) user immersion in order to mitigate the weaknesses in the technology and better conform with VR’s idealized, hypothetical presentation in fiction and marketing rhetoric. The Guide plays a key role in Oculus’s larger attempts to mitigate market risk through the standardization of content across its distribution platforms in order to shape an inchoate technological object into a stable and lucrative entertainment medium. More broadly, the OBPG serves as an example of the specific ways in which market forces act on the development of new media practices, turning ‘standards’ into ‘industry standards’.
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来源期刊
CiteScore
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期刊介绍: journal of visual culture is essential reading for academics, researchers and students engaged with the visual within the fields and disciplines of: · film, media and television studies · art, design, fashion and architecture history ·visual culture ·cultural studies and critical theory · gender studies and queer studies · ethnic studies and critical race studies·philosophy and aesthetics ·photography, new media and electronic imaging ·critical sociology ·history ·geography/urban studies ·comparative literature and romance languages ·the history and philosophy of science, technology and medicine
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