让我们说!在数字游戏中设计讽刺作品

IF 0.4 2区 艺术学 0 ARCHITECTURE DESIGN ISSUES Pub Date : 2023-04-01 DOI:10.1162/desi_a_00716
Steven Conway;Shaun Britton
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引用次数: 0

摘要

本文概述了我们的数字游戏《Let’s Argue》的设计。该项目是对数字媒体的一种内在批判,尤其是社交和游戏应用的传统,即提供人与人、群体和组织之间富有成效的对话。着眼于对话的概念及其对社会的重要性,我们将讽刺作为一种风格,讽刺《FarmVille》和《Candy Crush Saga》等“社交游戏”。在模仿、颠覆和玩弄这些应用程序的代表性和滑稽方面的过程中,我们激发用户思考媒体是如何塑造行为和动机的,而不是中立的。
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Let's Argue! Designing Satire in Digital Games
This article presents an overview of the design of our digital game, Let's Argue. The project is an immanent critique of digital media, particularly the conventions of social and game applications as affording productive discourse between people, groups, and organizations. Focusing upon the concept of dialogue and its importance to society, we employ satire as a style, lampooning “social games” such as FarmVille and Candy Crush Saga. In aping, disrupting, and toying with these applications’ representational and ludic facets, we provoke our users into considering how the medium, far from being neutral, shapes behavior and motivation.
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
期刊最新文献
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