3D打印各向异性弹性结构支持的蘑菇培养和收获

IF 0.8 Q4 ROBOTICS Artificial Life and Robotics Pub Date : 2023-08-01 DOI:10.1007/s10015-023-00886-8
Kouki Saito, Jun Ogawa, Yosuke Watanabe, M. D. Nahin Islam Shiblee, Masaru Kawakami, Hidemitsu Furukawa
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引用次数: 0

摘要

蘑菇在收获季节生长得非常快,它们的大小可以在一天内翻倍。然而,蘑菇柔软易碎的特性使得手工采摘国产品牌品种成为必要。因此,如何使蘑菇易于收获和生长是提高日本蘑菇栽培效率的一个重要工业问题。蘑菇采收的技术要素有:(1)无害采收方法;(2)控制菌落生长;(3)扩大种植面积。本研究提出了一种三维可变形培养基来解决问题(1)-(3)。所提出的三维介质内嵌有3d打印的各向异性弹性井结构。该介质使介质保持三维形状,并允许从侧面和底部生成蘑菇。此外,我们表明,在收获期间,通过在单一方向上对介质施加压力。可以从蘑菇的每一边除去土壤,蘑菇就可以收获了。
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Mushroom cultivation and harvesting in media supported by 3D-printed anisotropic elastic structures

Mushrooms grow so fast during the harvest season that they can double in size in a day. However, the soft and fragile nature of mushrooms makes manual harvesting of domestic brand varieties a necessity. Therefore, an important industrial issue in the efficiency of mushroom cultivation in Japan is how to make mushrooms easy to harvest and grow. The technical elements of mushroom harvesting are (1) non-damaging harvesting methods, (2) control of colony growth, and (3) expansion of growing area. This study proposes a three-dimensional and deformable culture medium to solve the problems (1)–(3). The proposed three-dimensional medium has a 3D-printed anisotropic elastic well structure embedded inside. The medium keeps the medium in a three-dimensional shape and allows mushrooms to be generated from the sides and bottom. In addition, we show that during the harvesting period, by applying pressure to the medium in a single direction. The soil can be removed from each side of the mushrooms and the mushrooms can be harvested.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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