电子游戏版权保护的比较研究

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2022-12-30 DOI:10.4337/ielr.2022.02.04
Despoina Farmaki
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引用次数: 0

摘要

就版权而言,电子游戏的法律性质很难确定。电子游戏是一种高度互动的多媒体,由个人元素组成,这些元素是创造性努力和专业知识的“产物”。电子游戏也是一种将视频、音乐、艺术和人物相结合的复杂多媒体作品。关于哪些作品有资格受到版权保护,有一个争论:它是整个电子游戏还是其中的个别元素?更进一步的问题是,它们应该被归为哪一类受保护的作品?本文将结合理论分析和比较分析来阐明上述考虑。将分析欧洲和国家立法和判例法,特别强调四个国家管辖区:德国、法国、希腊和英国。文章讨论了学术界、国家和欧洲判例法之间的不同意见,并建议电子游戏的版权注册将提供更清晰的信息。
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Copyright protection of video games: a comparative study
The legal nature of video games in terms of copyright is hard to determine. Video games are highly interactive multimedia that are made up of individual elements that are the ‘product’ of creative effort and expertise. Video games are also complex multimedia works that combine video, music, art and characters. There is a debate on which work is qualified to be copyright protected: is it the video game as a whole or the individual elements of it? To question further, under which category of protected works should they be classified? This article will shed light on the above considerations by employing a combination of doctrinal and comparative analyses. European and national legislation and case law will be analysed, with particular emphasis on four national jurisdictions: Germany, France, Greece and the UK. The article discusses the divergent opinions among academics, national and European case law, and will suggest that copyright registration of video games would provide more clarity.
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