移动手动变速器部件识别媒体上的无标记增强现实

Triska Widya Indriyani, Agus Suryanto
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引用次数: 2

摘要

现在科技发展非常迅速。目前许多游戏开发者和其他应用程序正在开发的技术开发是增强现实(AR)。增强现实技术可以作为另一种学习媒介,例如在汽车中引入手动变速器组件。该研究旨在开发一种学习媒体应用程序,用于在汽车中引入手动变速箱部件,并测试基于无标记增强现实的应用程序支持学习的可行性。该应用程序开发方法使用SDLC或系统开发生命周期软件。本研究使用的SDLC模型是瀑布模型。SDLC包括计划、分析、设计、实施、测试和维护。这一反应产生了手动汽车变速器的AR应用,其中包含了介绍汽车手动变速器部件的材料。测试应用程序包括黑盒、媒体和材料可行性以及用户响应测试。黑匣子检测结果为100%。媒体可行性分析显示,媒体专家的评价为87.5%,材料专家的评价为94.4%,用户的评价为85.47%。由此将汽车手动变速器的AR学习媒体应用归类为“可行”的学习媒体应用。
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Markerless Augmented Reality (AR) pada Media Pembelajaran Pengenalan Komponen Transmisi Manual Mobil
Nowdays technology has developed very rapidly. Technological development that are currently being developed by many game developers and other applications, is Augmented Reality (AR). AR can be used as an alternative learning media, such as for the introduction of manual transmission components in cars. The study was aimed to develop a learning media application for the introduction of manual transmission components in cars and to test the feasibility of applications to support learning based on Markerless Augmented Reality. This application development method used SDLC or System Development Life Cycle software. The SDLC model that used in this study was the Waterfall model. SDLC consists of the planning, analysis, design, implementation, testing and maintenance. This reaction produced an AR application of Manual Car Transmission which contains material on the introduction of car manual transmission components. Testing applications included blackbox, media and material feasibility, and user response testing. The blackbox testing result got 100 %. The media feasibility analysis show that the assessment of media experts was 87,5 %, material expert 94,4 %, and user response was 85,47 %. From that the AR learning media application manual transmission of cars is categorized as “feasible” to be used as learning media applications.
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来源期刊
自引率
0.00%
发文量
3
审稿时长
24 weeks
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