实时学习游戏:从员工培训的协作混合游戏环境的应用中获得见解

Pub Date : 2023-03-15 DOI:10.55612/s-5002-056-001
R. Hebecker, Kolja Bopp
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引用次数: 0

摘要

现场学习游戏是汉堡应用科学大学GamesLab设计的一个有趣的学习环境,并为安全培训提供了原型。该系统结合了物理和数字游戏元素,创造了一种协作学习体验。本文评估并介绍了几个应用程序运行的结果。结果表明,混合游戏应用程序至少对参与者的学习动机有刺激作用,尤其是由于游戏的乐趣和积极的团队体验,内容可以被很好地记住。在这种情况下,重要的是以一种有意义的方式将游戏空间的设计、叙事框架,尤其是游戏性与教学内容联系起来。
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Live Learning Games: Insights from the application of a collaborative hybrid game environment for staff training
The Live Learning Game was designed as a ludic learning environment in the GamesLab at Hamburg University of Applied Sciences and prototyped for use in safety training. The system combines physical and digital game elements to create a collaborative learning experience. This paper evaluates and presents the findings from several application runs. The results suggest that the hybrid game application has at least a stimulating effect on the participants’ motivation to learn and that content in particular can be well remembered due to the fun of playing and the positive team experience. In this context, it is important to link in a meaningful way the design of the game space, the narrative framework and, above all, the gameplay with the teaching content.
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