利用游戏化作为数学教学方法的数字游戏的创造和发展:一项二级研究

IF 0.1 Q4 EDUCATION & EDUCATIONAL RESEARCH Actualidades Pedagogicas Pub Date : 2023-06-09 DOI:10.19052/ap.vol1.iss79.6
Avijit Sarkar, Tania Sur Roy
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引用次数: 0

摘要

内容游戏化是一种相对较新的提高学习动机和参与度的方法。个人在线学习也可以从游戏化策略中受益。研究人员创建了Fire Alarm,这是一款数字游戏,旨在帮助x名标准学生更好地理解“高度和距离”一章的概念。本文详细讨论了游戏的设计和开发。文中还提到了在游戏化产生之前所考察的许多游戏化理论。最后,作为一个试点项目,进行了一次成绩测试,以确定游戏化模块的有效性。
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Creation and Development of a Digital Game for Use of Gamification as a Teaching-Learning Approach in Mathematics: A Secondary Level Research
Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The researchers created Fire-Alarm, a digital game to help x number of standard students better understand the concept of the chapter "Height and Distance." The design and development of the game are discussed in detail in this article. The many gamification theories examined before its creation are also mentioned. Finally, an achievement test was administered as a pilot project to determine the effectiveness of the gamified module.
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Actualidades Pedagogicas
Actualidades Pedagogicas EDUCATION & EDUCATIONAL RESEARCH-
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