测试团队推理:在纯协调游戏中,群体识别与协调有关

IF 1.9 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Judgment and Decision Making Pub Date : 2022-03-01 DOI:10.1017/s1930297500009116
James Matthew Thom, U. Afzal, Natalie Gold
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引用次数: 0

摘要

纯粹的共同利益游戏要求玩家在不进行交流的情况下协调自己的选择。实现这一目标的一种方法是通过团队推理,询问“我们应该选择什么”,而不是仅仅从个人角度评估自己的选择。有人认为,当个人被鼓励将他们试图与之协调的人视为内部团体的成员时,团队推理更有可能发生。在两项研究中,我们通过“他人融入自我”(IOS)量表检验了群体认同对非描述性协调游戏表现的影响。在非描述性协调游戏中,玩家可以使用多个均衡,但没有描述来区分任何一种策略和其他策略。在一项在线实验中,我们对群体身份的操纵并没有达到预期的效果,但我们发现IOS与团队推理一致选择之间的相关性为0.18。同样,在自我报告策略中,那些试图选择突出选项(更容易协调)的人也比那些倾向于选择潜在回报最大的选项的人获得更高的IOS分数。在实验室的后续研究中,参与者要么和朋友一起玩,要么和陌生人一起玩。实验2复制了IOS和团队推理在陌生人中的关系,但在朋友中却没有。相反,朋友的行为与他们对伴侣会做什么的期望有关。一项分层聚类分析显示,46.4%的陌生人采用了团队推理策略,而朋友的这一比例为20.6%。我们认为,具有群体认同的陌生人可能具有团队推理能力,但朋友可能试图利用他们对伙伴的更深入了解来预测他们的策略。
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Testing team reasoning: Group identification is related to coordination in pure coordination games
Games of pure mutual interest require players to coordinate their choices without being able to communicate. One way to achieve this is through team-reasoning, asking ‘what should we choose’, rather than just assessing one’s own options from an individual perspective. It has been suggested that team-reasoning is more likely when individuals are encouraged to think of those they are attempting to coordinate with as members of an in-group. In two studies, we examined the effects of group identity, measured by the ‘Inclusion of Other in Self’ (IOS) scale, on performance in nondescript coordination games, where there are several equilibria but no descriptions that a player can use to distinguish any one strategy from the others apart from the payoff from coordinating on it. In an online experiment, our manipulation of group identity did not have the expected effect, but we found a correlation of .18 between IOS and team-reasoning-consistent choosing. Similarly, in self-reported strategies, those who reported trying to pick an option that stood out (making it easier to coordinate on) also reported higher IOS scores than did those who said they tended to choose the option with the largest potential payoff. In a follow-up study in the lab, participants played either with friends or with strangers. Experiment 2 replicated the relationship between IOS and team-reasoning in strangers but not in friends. Instead, friends’ behavior was related to their expectations of what their partners would do. A hierarchical cluster analysis showed that 46.4% of strangers played a team reasoning strategy, compared to 20.6% of friends. We suggest that the strangers who group identify may have been team reasoning but friends may have tried to use their superior knowledge of their partners to try to predict their strategy.
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来源期刊
Judgment and Decision Making
Judgment and Decision Making PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
4.40
自引率
8.00%
发文量
0
审稿时长
12 weeks
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