利用NFT作为社会责任独特承诺的互动NFT艺术

Q1 Arts and Humanities Archives of Design Research Pub Date : 2023-08-31 DOI:10.15187/adr.2023.08.36.3.219
N. Oh, Jisu Kang, Haemin Song, Jin Wan Park
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引用次数: 0

摘要

背景由于NFT(不可替代代币)基于区块链技术,这是一种分布式网络,它实现了去中心化,并可以用不可复制的不可替代的代币来确认数字内容的独特性和稀缺性。大多数NFT艺术表明,基于区块链的NFT是作为数字类型作品的所有权证书铸造的。然而,我们试图以一种新的方式利用NFT,将NFT的独特性和稀缺性特征应用于社会责任,而不是资产和产品。方法本研究以互动式NFT艺术MungMung为研究对象。采用了三种研究方法。首先,我们通过文献研究和案例研究,从理论上探讨了NFT在艺术领域的应用。其次,我们通过MungMung尝试了一种实用的互动NFT艺术方法,这是本文的重点。第三,我们通过FGI(焦点小组访谈)为观众对作品进行了用户体验评估。结果MungMung是一种基于网络的文本冒险游戏形式的交互式NFT艺术,可以同时在线和离线玩。MungMung的NFT被用来展示对伴侣动物不可替代的责任,而不是资产和产品。此外,我们的目标是通过根据用户对宠物的独特反应完成工作,并以类似游戏的互动形式融入任务和游戏功能等互动元素,唤起真正的责任感。结论我们尝试了一种新的方法,利用NFT的独特性和稀缺性来证明通过MungMung对伴侣动物的独特承诺。此外,我们试图检验NFT的独特价值,通常用资产和所有权来描述。因此,这项研究的意义在于,NFT不可替代的特征是从一个角度而不是作为一种资产来使用的。此外,通过用户评估,我们证实,NFT在本研究中的新应用通过提供一个参与过程对用户产生了积极影响,该过程表明了他们对社会问题的间接体验的独特责任和承诺。
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Interactive NFT Art that Utilizes NFT as Unique Promises for Social Responsibility
Background Since NFT (non-fungible token) is based on blockchain technology, which is a distributed network, it achieves decentralization and can confirm the uniqueness and scarcity of digital content with irreplaceable tokens that are not replicated. Most NFT art indicates that blockchain-based NFTs were minted as certificates of ownership in digital type works. However, we attempt to utilize NFT in a new way by applying the characteristics of NFT, uniqueness and scarcity, to social responsibility, rather than to assets and products. Methods This study intensively dealt with the interactive NFT art MungMung. Three research methods were used. First, we theoretically approached NFT art by utilizing NFTs in the art field through literature studies and case studies. Second, we attempted a practical approach to interactive NFT art through MungMung, an artwork that is the focus of this paper. Third, we conducted a user experience evaluation of the work for the audience by FGI (focus group interview). Results MungMung is an interactive NFT art in the form of a web-based text adventure game that can be played online and offline at the same time. The NFT in MungMung was used to demonstrate irreplaceable responsibility for companion animals, rather than assets and products. Furthermore, we aimed to evoke a genuine sense of responsibility by completing the work based on unique responses from users regarding their pets and incorporating interactive elements such as quests and game-over features in the form of game-like interaction. Conclusions We attempt a novel approach using the uniqueness and scarcity of NFT as a testament to unique commitments to companion animals through MungMung. Moreover, we attempt to examine the unique value of an NFT, which is usually described in terms of assets and ownership. Therefore, this study is significant in that the irreplaceable characteristics of an NFT are used from a perspective rather than as an asset. Furthermore, through user evaluations, we confirm that the new application of NFT in this study provides a positive impact on users by offering a participatory process that demonstrates their unique responsibility and commitment to indirect experiences of social issues.
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来源期刊
Archives of Design Research
Archives of Design Research Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.60
自引率
0.00%
发文量
52
期刊介绍: Archives of Design Research (ADR) is an international journal publishing original research in the field of design, including industrial design, visual communication design, interaction design, space design, and service design. It also invites research outcomes from design-related interdisciplinary fields such as the humanities, arts, technology, society and business. It is an open-access journal, publishing four issues per year. Currently papers are published in both English and Korean with an English abstract. ADR aims to build a strong foundation of knowledge in design through the introduction of basic, applied and clinical research. ADR serves as a venue and platform to archive and transfer fundamental design theories, methods, tools and cases. Research areas covered in the journal include: -Design Theory and its Methodology -Design Philosophy, Ethics, Values, and Issues -Design Education -Design Management and Strategy -Sustainability, Culture, History, and Societal Design -Human Behaviors, Perception, and Emotion -Semantics, Aesthetics and Experience in Design -Interaction and Interface Design -Design Tools and New Media -Universal Design/Inclusive Design -Design Creativity -Design Projects and Case Studies
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