Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.139
Eunsol Lee, Kanghyun Lee
{"title":"The Design of an AI Care Robot Based on Intimacy for the Emotional Stability of the Elderly","authors":"Eunsol Lee, Kanghyun Lee","doi":"10.15187/adr.2024.02.37.1.139","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.139","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"13 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140412270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.353
Haecheon Park
Background The KBS special feature “The World Is in an Era of Design Revolution”, which aired in 1983, had a great impact on not only the design field but also society by covering the topic of industrial design, which was unfamiliar to the public at the time. This program is often mentioned when discussing South Korean modern design history, but it has not been the subject of full-scale research. Against this background, this study aims to examine the program. First, the details of the program are reconstructed, and the historical significance of the program is clarified by examining the changes in the industrial design field before and after the program aired. Methods This study chose video analysis and literature research as research methods. We analyzed the contents of the six parts of the program, approximately 330 minutes of video material, and we examined the changes in the concept of industrial design, corporate design, and design education at the time through literature research. Results The program explored the latest trends in corporate design, design firms, industrial design education, the sports industry, and shopping spaces in major industrialized countries from Parts 1 to 5. Part 6 examined the current state of domestic industrial design. After the program was aired, a series of changes occurred in the domestic industrial design field, including the establishment of design research institutes and competitions by large companies, the introduction of a good design selection system by the Korea Design Packaging Center, and the establishment of an industrial design department at an engineering university. Of course, identifying a clear causal relationship between the airing of the program and subsequent events is not easy. It is important to note that the concept of industrial design, the role of industrial designers, and the need for new design education emphasized by the program, were not completely new, but rather overlapped with the views and positions expressed by young public opinion leaders in the industrial design field in the early 1980s. The broadcasting of the program can certainly provide an important opportunity to change the public opinion of society by amplifying and spreading specific views and positions that had been confined to the design field.
{"title":"Reconstructing the Content and Context of the KBS Special Feature “The World Is in an Era of Design Revolution”(1983)","authors":"Haecheon Park","doi":"10.15187/adr.2024.02.37.1.353","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.353","url":null,"abstract":"Background The KBS special feature “The World Is in an Era of Design Revolution”, which aired in 1983, had a great impact on not only the design field but also society by covering the topic of industrial design, which was unfamiliar to the public at the time. This program is often mentioned when discussing South Korean modern design history, but it has not been the subject of full-scale research. Against this background, this study aims to examine the program. First, the details of the program are reconstructed, and the historical significance of the program is clarified by examining the changes in the industrial design field before and after the program aired. Methods This study chose video analysis and literature research as research methods. We analyzed the contents of the six parts of the program, approximately 330 minutes of video material, and we examined the changes in the concept of industrial design, corporate design, and design education at the time through literature research. Results The program explored the latest trends in corporate design, design firms, industrial design education, the sports industry, and shopping spaces in major industrialized countries from Parts 1 to 5. Part 6 examined the current state of domestic industrial design. After the program was aired, a series of changes occurred in the domestic industrial design field, including the establishment of design research institutes and competitions by large companies, the introduction of a good design selection system by the Korea Design Packaging Center, and the establishment of an industrial design department at an engineering university. Of course, identifying a clear causal relationship between the airing of the program and subsequent events is not easy. It is important to note that the concept of industrial design, the role of industrial designers, and the need for new design education emphasized by the program, were not completely new, but rather overlapped with the views and positions expressed by young public opinion leaders in the industrial design field in the early 1980s. The broadcasting of the program can certainly provide an important opportunity to change the public opinion of society by amplifying and spreading specific views and positions that had been confined to the design field.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"2 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140412821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.85
Jaewoo Joo, Ruonan Hu
{"title":"Wilson the Volleyball in Cast Away: Social Loneliness Increases Preferences for an Anthropomorphic Product","authors":"Jaewoo Joo, Ruonan Hu","doi":"10.15187/adr.2024.02.37.1.85","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.85","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"21 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140412925","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.339
M. Bang, Dong-Sik Hong
Background Contemporary picture books are expanding to cover a wide range of readers, from children to adults, and the forms of picture books are also diversifying. Recent international awards received by a Korean author have brought significant attention to ‘textless picture books’ in South Korea. In contrast to traditional picture books, textless picture books adopt a ‘visual storytelling’ approach and actively communicate with modern readers in a ‘look and read’ manner. Academic research on picture books without text has been increasing since 2011, there remains a lack of research on new approaches to reading textless picture books. Therefore, there is a need to establish a new concept of ‘Reading Picture’ in modern textless picture books, which minimize text and convey stories through a visual-centered approach. Therefore, this study aims to elementalize and systematize of ‘Reading Picture in textless picture books. Methods The literature review focused on the unique characteristics of text and pictures in relation to picture books, the definition and recent trends in picture books, and semiotics. The concept of ‘Textless Picture Books’ and ‘Reading Picture’ were identified, and through the morphology and semiotics of semiotics, the four elements of ‘Reading Picture’ - immediacy, convenience, implication, and complexity – were - were identified and systemized into the ‘2i2c RP (Reading Picture) System’. The case analysis is a qualitative research method, and 12 textless picture books were selected from overseas award-winning books by Korean authors to systemize ‘Reading Picture’ into elements.
{"title":"Elements and Systematization of ‘Reading Picture’ in Textless Picture Books through Semiotics","authors":"M. Bang, Dong-Sik Hong","doi":"10.15187/adr.2024.02.37.1.339","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.339","url":null,"abstract":"Background Contemporary picture books are expanding to cover a wide range of readers, from children to adults, and the forms of picture books are also diversifying. Recent international awards received by a Korean author have brought significant attention to ‘textless picture books’ in South Korea. In contrast to traditional picture books, textless picture books adopt a ‘visual storytelling’ approach and actively communicate with modern readers in a ‘look and read’ manner. Academic research on picture books without text has been increasing since 2011, there remains a lack of research on new approaches to reading textless picture books. Therefore, there is a need to establish a new concept of ‘Reading Picture’ in modern textless picture books, which minimize text and convey stories through a visual-centered approach. Therefore, this study aims to elementalize and systematize of ‘Reading Picture in textless picture books. Methods The literature review focused on the unique characteristics of text and pictures in relation to picture books, the definition and recent trends in picture books, and semiotics. The concept of ‘Textless Picture Books’ and ‘Reading Picture’ were identified, and through the morphology and semiotics of semiotics, the four elements of ‘Reading Picture’ - immediacy, convenience, implication, and complexity – were - were identified and systemized into the ‘2i2c RP (Reading Picture) System’. The case analysis is a qualitative research method, and 12 textless picture books were selected from overseas award-winning books by Korean authors to systemize ‘Reading Picture’ into elements.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"31 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140410847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.193
Gahyeon Jang, Younjoon Lee
{"title":"The Effect of Arrow Spacing and Blinking Speed Difference on Driver\"s Visual Perception and Cognitive Functioning in an Augmented Reality Information Delivery Method of Head-Up Display","authors":"Gahyeon Jang, Younjoon Lee","doi":"10.15187/adr.2024.02.37.1.193","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.193","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"24 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140413204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.209
Daeshik Choi, Jaewan Park
Background In traditional art museums, designers use various visual guidance strategies to direct visitors, optimizing their experiences in alignment with the artist ’ s vision and exhibition ’ s design. These strategies include exhibit placement, graphic design, and lighting. However, as virtual exhibitions grow in popularity, there ’ s a notable lack of studies on visual guidance within virtual museums. Methods In our study, 31 participants(17 males and 14 females) engaged with a virtual art museum through a display monitor, responding to various visual guidance stimuli, including fixed lines, fixed arrows, pointing arrows, and flying butterflies. These stimuli fell into two categories: World-referenced stimuli, which were centered on the user ’ s environment, and Screen-referenced stimuli, designed around the user ’ s display screen. Upon exploring the virtual museum, participants then completed a questionnaire probing their experiences of fear of missing out(FoMO), their reactions to the visual guidance(Visual Guidance Questionnaire, or VGQ), and their sense of flow or engagement with the exhibit. To analyze the gathered data, we employed the RM MANOVA, allowing us to empirically evaluate these constructs. Results In a comparative analysis of comparative analysis of methods to visual guidance in a virtual art museum, we found that: 1)The distinction between world-referenced methods of visual guidance, centered on the user ’ s perspective, and screen-referenced methods did not show a significant correlation with VGQ, FoMO, or Flow. 2)A comparison of the four methods of visual guidance showed significant differences in VGQ, FoMO, and Flow. For FoMO, participants felt less guided by a ‘ fixed line ’ compared to a ‘ pointing arrow ’ and ‘ butterfly ’ (F= 8.31). For Flow, the score was higher when using the ‘ fixed line ’ than the ‘ pointing arrow ’ and ‘ butterfly ’ (F= 5.38). Lastly, the VGQ results showed that using the ‘ fixed line ’ received significantly higher scores compared to the ‘ pointing arrow ’ and ‘ butterfly ’ , and the ‘ fixed arrow ’ also received a significantly high score(F= 18.8). These results indicated that the way visual guidance in a virtual art museum affects the user ’ s experience in the museum, preventing them from becoming lost and allowing them to immerse themselves in the artwork. Moreover, the ‘ fixed line ’ method of guiding attention was found to be the most positive for experiencing the virtual art museum. Conclusions Based on the experimental results, our study proposes a new ‘ flowing line ’ visual guidance method for path guidance in virtual art museums. The ‘ flowing line ’ offers intuitive understanding of navigation without requiring users to interpret graphics or text, unlike traditional signage or maps used in virtual art galleries. It also represents the sequence of the exhibition through the flow of gradients, enabling sequential navigation and compensating for the shortcomings of the ‘ fixed line on t
{"title":"Flowing Line: A New Proposal of Visual Guidance Considering FoMO and Flow in Virtual Museums","authors":"Daeshik Choi, Jaewan Park","doi":"10.15187/adr.2024.02.37.1.209","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.209","url":null,"abstract":"Background In traditional art museums, designers use various visual guidance strategies to direct visitors, optimizing their experiences in alignment with the artist ’ s vision and exhibition ’ s design. These strategies include exhibit placement, graphic design, and lighting. However, as virtual exhibitions grow in popularity, there ’ s a notable lack of studies on visual guidance within virtual museums. Methods In our study, 31 participants(17 males and 14 females) engaged with a virtual art museum through a display monitor, responding to various visual guidance stimuli, including fixed lines, fixed arrows, pointing arrows, and flying butterflies. These stimuli fell into two categories: World-referenced stimuli, which were centered on the user ’ s environment, and Screen-referenced stimuli, designed around the user ’ s display screen. Upon exploring the virtual museum, participants then completed a questionnaire probing their experiences of fear of missing out(FoMO), their reactions to the visual guidance(Visual Guidance Questionnaire, or VGQ), and their sense of flow or engagement with the exhibit. To analyze the gathered data, we employed the RM MANOVA, allowing us to empirically evaluate these constructs. Results In a comparative analysis of comparative analysis of methods to visual guidance in a virtual art museum, we found that: 1)The distinction between world-referenced methods of visual guidance, centered on the user ’ s perspective, and screen-referenced methods did not show a significant correlation with VGQ, FoMO, or Flow. 2)A comparison of the four methods of visual guidance showed significant differences in VGQ, FoMO, and Flow. For FoMO, participants felt less guided by a ‘ fixed line ’ compared to a ‘ pointing arrow ’ and ‘ butterfly ’ (F= 8.31). For Flow, the score was higher when using the ‘ fixed line ’ than the ‘ pointing arrow ’ and ‘ butterfly ’ (F= 5.38). Lastly, the VGQ results showed that using the ‘ fixed line ’ received significantly higher scores compared to the ‘ pointing arrow ’ and ‘ butterfly ’ , and the ‘ fixed arrow ’ also received a significantly high score(F= 18.8). These results indicated that the way visual guidance in a virtual art museum affects the user ’ s experience in the museum, preventing them from becoming lost and allowing them to immerse themselves in the artwork. Moreover, the ‘ fixed line ’ method of guiding attention was found to be the most positive for experiencing the virtual art museum. Conclusions Based on the experimental results, our study proposes a new ‘ flowing line ’ visual guidance method for path guidance in virtual art museums. The ‘ flowing line ’ offers intuitive understanding of navigation without requiring users to interpret graphics or text, unlike traditional signage or maps used in virtual art galleries. It also represents the sequence of the exhibition through the flow of gradients, enabling sequential navigation and compensating for the shortcomings of the ‘ fixed line on t","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140414602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.279
HanJu Lee, Eunryung Hyun
{"title":"The Effect of Advertising Types in Mobile Marketing Design on Consumer Advertisement Acceptability and Purchase Intention","authors":"HanJu Lee, Eunryung Hyun","doi":"10.15187/adr.2024.02.37.1.279","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.279","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"8 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140412179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.7
Soojin Jun, Hanna Chung, SeoYeon Kim, Yeeji Lee
{"title":"Child Pedestrians’ Perception of External Car Display: Effects of Communication Style and Visualization Type on Trust and Perceived Safety","authors":"Soojin Jun, Hanna Chung, SeoYeon Kim, Yeeji Lee","doi":"10.15187/adr.2024.02.37.1.7","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.7","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"19 18","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140413245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.245
Chorong Kim, Jini Kim, Eunji Woo
{"title":"Probe Study of Resource Exchange Service in Local Community: with focus on User Needs in Resource Definition, Exploration and Negotiation Stages","authors":"Chorong Kim, Jini Kim, Eunji Woo","doi":"10.15187/adr.2024.02.37.1.245","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.245","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"14 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140413520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-02-29DOI: 10.15187/adr.2024.02.37.1.227
Yena Lee, Hyunsuk Kim
{"title":"Analysis of Design Friction for Mobile Service UI based on the Sensitivity of Personal Information Types","authors":"Yena Lee, Hyunsuk Kim","doi":"10.15187/adr.2024.02.37.1.227","DOIUrl":"https://doi.org/10.15187/adr.2024.02.37.1.227","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"3 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140409970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}