用简单的动作避免多人触达的不同游戏

Rui Yan, Ruiliang Deng, Xiaoming Duan, Z. Shi, Yisheng Zhong
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引用次数: 2

摘要

本文回顾了最近关于在游戏区域中两个敌对团队之间的多人到达避免(M-RA)差分游戏的研究,该游戏区域被划分为目标区域和游戏区域。追捕小组旨在通过合作捕获从游戏区域开始并努力进入目标区域的躲避者来保护目标区域免受躲避小组的攻击。我们提供了多人到达避免差异游戏的算法和理论结果的选择性概述。具体来说,我们关注的是点质量完整的玩家,他们可以在游戏区域中自由移动,并具有鲁弗斯-艾萨克斯所说的简单运动。我们描述了如何通过对小规模游戏的定性和定量分析以及最优任务分配相结合,妥善解决高维连续联合行动和状态空间以及玩家之间复杂的合作和竞争所带来的挑战。最后,我们指出了当前工作的局限性,并确定了多人到达避免差分游戏理论研究的富有成果的未来研究方向。
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Multiplayer reach-avoid differential games with simple motions: A review
This paper reviews the recent works on multiplayer reach-avoid (M-RA) differential games between two adversarial teams in a game region which is split into a goal region and a play region. The pursuit team aims to protect the goal region from the evasion team by cooperatively capturing the evaders which start from the play region and strive to enter the goal region. We provide a selective overview of algorithms and theoretical results for multiplayer reach-avoid differential games. Specifically, we focus on point mass holonomic players that can move freely in the game region and have simple motions as Rufus Isaacs states. We describe how the challenges due to high-dimensional continuous joint action and state spaces, as well as complex cooperations and competitions among players, can be properly resolved by a combination of qualitative and quantitative analysis of small-scale games and optimal task allocation. We finally point out the limitations of the current works and identify fruitful future research directions on theoretical studies of multiplayer reach-avoid differential games.
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