运动游戏是否有助于提高职前教师参与体育活动的认知、知识和动机?

A. F. Zulkifli, Ajau Danis
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引用次数: 0

摘要

本研究旨在探讨参与者对运动游戏概念的见解和感受,以促进体育活动(PA)。具体而言,分析了参与者对运动游戏的感知、知识和动机等方面,以调查运动游戏如何影响他们在在线远程学习(ODL)期间参与PA和学习。本研究采用定性研究设计。视频记录(2分钟/视频)和绘画(即在第二部分中讨论)都被用来探索参与者对运动游戏的感知、知识和动机。采用方便抽样法收集参与者,参与者包括45名年龄在20-25岁之间的大学一年级体育与健康教育(PHE)、生物和化学专业学生(即分别为13名男性和32名女性)。解释现象学分析方法用于开发程序和工具,而Consider.ly软件(Usertime Solutions GmbH)用于分析视频和图纸中的数据。此外,还注意到了关键词和重要答案,将其分为主主题以便于理解和与本研究相关的上级主题。研究结果表明:(i)运动游戏概念有效地提高了参与者的学习乐趣和PA水平;(ii)运动游戏的加入成功地促进了参与者和教育工作者之间的更高参与度,(iii)许多参与者报告说,他们学习课程内容的动机更高,(iv)认为练习游戏是通过练习游戏中的挑战来提高思维技能的机会。总的来说,这些发现有助于我们理解如何在课堂内外采用练习游戏等教学策略,以促进理想的学习体验和学术成果。
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DOES EXERGAME HELP IMPROVE PRE-SERVICE TEACHERS’ PERCEPTIONS, KNOWLEDGE AND MOTIVATION TO ENGAGE IN PHYSICAL ACTIVITY?
This study aims to explore participants’ insights and feelings towards exergame concepts to promote physical activity (PA). Specifically, aspects such as participants’ perceptions, knowledge and motivation towards exergame were analysed to investigate how exergame influences their engagement with PA and learning during online distance learning (ODL). This study adopted a qualitative research design. Both video recording (2 minutes/video) and drawings (i.e., discussed in part two) were utilised to explore the participants’ perceptions, knowledge, and motivation with exergame. Convenience sampling was utilised to gather participants who comprised of 45 first-year undergraduate physical and health education (PHE), biology and chemistry major students ages between 20-25 years (i.e., 13 males and 32 females, respectively). The Interpretive Phenomenological Analysis approach was referred to develop the procedures and instruments while Consider.ly software (Usertime Solutions GmbH) was used to analyse data from the videos and drawings. Additionally, the keywords and significant answers were also noted, clustered into main themes to ease understanding and superordinate themes related to this study. Findings indicate that: (i) Exergame concepts were effective in increasing both participants’ learning enjoyment and PA level, (ii) The addition of exergame was successful in promoting higher engagement between participants and educators, (iii) A lot of participants reported higher motivation to learn course contents and (iv) Perceived exergame as an opportunity to sharpen their thinking skills through challenges presented in exergame. Overall, the findings contribute to our understanding of how pedagogical strategies such as exergame can be adopted in and out of the classroom to promote desirable learning experiences and academic outcomes.
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来源期刊
JOURNAL OF SUSTAINABILITY SCIENCE AND MANAGEMENT
JOURNAL OF SUSTAINABILITY SCIENCE AND MANAGEMENT Social Sciences-Geography, Planning and Development
CiteScore
1.40
自引率
0.00%
发文量
163
期刊介绍: The Journal of Sustainability Science and Management is an Open-Access and peer-reviewed journal aims to publish scientific articles related to sustainable science; i.e. an interaction between natural sciences, social science, technologies and management for sustainable development and wise use of resources. We particularly encourage manuscripts that discuss contemporary research that can be used directly or indirectly in addressing critical issues and sharing of advanced knowledge and best practices in sustainable development.
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