信息阻塞和中介

IF 0.6 Q4 ECONOMICS Games Pub Date : 2022-09-29 DOI:10.3390/g13050063
Naomi Utgoff
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引用次数: 0

摘要

为什么一些不完整的信息市场有中介,而另一些则没有?我研究了在一个不完全信息环境中,单个委托人、多个单位需求代理人和相互依赖估价的两种商品的分配。我构建了一个新的动态机制,由一个面对一组中介的主体实现,每个中介代表一组事先相同的代理。这种机制具有唯一的(直到排列)弱完全贝叶斯平衡。动态机制效率低,具有正概率。然而,在温和的条件下,相对于类似维克里的拍卖,代理人在动态机制下的事前表现更好,因为中介机构比代理人能够利用类似维克里拍卖中的信息不对称更能够利用动态机制中的信息非对称。最后,我证明了在大市场中,动态机制和维克里式拍卖具有相同的预期总盈余。这两种机制之间的比较为更大的市场和机构的等级结构提供了一种程式化的直觉。
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Informational Hold Up and Intermediaries
Why do some incomplete information markets feature intermediaries while others do not? I study the allocation of two goods in an incomplete information setting with a single principal, multiple agents with unit demand, and interdependent valuations. I construct a novel dynamic mechanism implemented by a principal who faces a set of intermediaries, each of whom represents an ex ante identical set of agents. This mechanism has a unique (up to permutation) weak perfect Bayesian equilibrium. The dynamic mechanism is inefficient with positive probability. Nevertheless, under mild conditions the agents are ex ante better off under the dynamic mechanism relative to a Vickrey-like auction because the intermediaries are more able to exploit information asymmetries in the dynamic mechanism than agents are able to exploit information asymmetries in the Vickrey-like auction. Finally, I show that in large markets the dynamic mechanism and Vickrey-like auction have the same expected total surplus. The comparison between the two mechanisms gives a stylized intuition for the hierarchical structure of larger markets and institutions.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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