{"title":"增强现实学习媒体中创造性思维能力的有效性酸雨主题","authors":"F. Ramadhani, S. Sjaifuddin, S. Kurniasih","doi":"10.21107/jps.v9i2.14116","DOIUrl":null,"url":null,"abstract":"This research was conducted due to the lack of student's awareness of the phenomenon of acid rain. The phenomenon of acid rain can be harmful to health and ecosystems. Whereas acid rain can be prevented by increasing the awareness of students by improving the quality of education, especially the ability to think creatively, which is expected to help find solutions to minimize the impact of acid rain. However, students in Indonesia have a low quality of education which causes students' creative thinking skills to be below. This study aims to determine the efficiency of Augmented Reality-based learning media in the development of creative thinking skills of seventh-grade students on the theme of Acid Rain. Augmented Reality-based learning media is a technology that combines 2D and 3D virtual objects from interactive applications, thus helping in growing students' creative thinking skills. The research method used is Research and Development (R&D), according to Thiagarajan (1974), which was adapted based on the 4-D model. This model consists of 4 stages of development, namely define, design, develop, and disseminate. But the research is limited to the development stage because this research only focuses on the efficiency level of the Augmented Reality-based learning media developed. The results of the study based on the efficiency test of learning media based on Augmented Reality with the theme of acid rain for class VII SMP obtained an average value of 88.5% in the very efficient category.","PeriodicalId":31927,"journal":{"name":"Jurnal Pena Sains","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EFFICIENCY OF CREATIVE THINKING ABILITY IN AUGMENTED REALITY-BASED LEARNING MEDIA THE ACID RAIN THEME\",\"authors\":\"F. Ramadhani, S. Sjaifuddin, S. Kurniasih\",\"doi\":\"10.21107/jps.v9i2.14116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research was conducted due to the lack of student's awareness of the phenomenon of acid rain. The phenomenon of acid rain can be harmful to health and ecosystems. Whereas acid rain can be prevented by increasing the awareness of students by improving the quality of education, especially the ability to think creatively, which is expected to help find solutions to minimize the impact of acid rain. However, students in Indonesia have a low quality of education which causes students' creative thinking skills to be below. This study aims to determine the efficiency of Augmented Reality-based learning media in the development of creative thinking skills of seventh-grade students on the theme of Acid Rain. Augmented Reality-based learning media is a technology that combines 2D and 3D virtual objects from interactive applications, thus helping in growing students' creative thinking skills. The research method used is Research and Development (R&D), according to Thiagarajan (1974), which was adapted based on the 4-D model. This model consists of 4 stages of development, namely define, design, develop, and disseminate. But the research is limited to the development stage because this research only focuses on the efficiency level of the Augmented Reality-based learning media developed. The results of the study based on the efficiency test of learning media based on Augmented Reality with the theme of acid rain for class VII SMP obtained an average value of 88.5% in the very efficient category.\",\"PeriodicalId\":31927,\"journal\":{\"name\":\"Jurnal Pena Sains\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pena Sains\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21107/jps.v9i2.14116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pena Sains","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21107/jps.v9i2.14116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
EFFICIENCY OF CREATIVE THINKING ABILITY IN AUGMENTED REALITY-BASED LEARNING MEDIA THE ACID RAIN THEME
This research was conducted due to the lack of student's awareness of the phenomenon of acid rain. The phenomenon of acid rain can be harmful to health and ecosystems. Whereas acid rain can be prevented by increasing the awareness of students by improving the quality of education, especially the ability to think creatively, which is expected to help find solutions to minimize the impact of acid rain. However, students in Indonesia have a low quality of education which causes students' creative thinking skills to be below. This study aims to determine the efficiency of Augmented Reality-based learning media in the development of creative thinking skills of seventh-grade students on the theme of Acid Rain. Augmented Reality-based learning media is a technology that combines 2D and 3D virtual objects from interactive applications, thus helping in growing students' creative thinking skills. The research method used is Research and Development (R&D), according to Thiagarajan (1974), which was adapted based on the 4-D model. This model consists of 4 stages of development, namely define, design, develop, and disseminate. But the research is limited to the development stage because this research only focuses on the efficiency level of the Augmented Reality-based learning media developed. The results of the study based on the efficiency test of learning media based on Augmented Reality with the theme of acid rain for class VII SMP obtained an average value of 88.5% in the very efficient category.