数字比例与亲社会行为:天生攻击在公共产品和信任游戏中的作用

Jahm Mae Guinto, Charlotte May Amante, F. Carlos, Arlene Daro, Mariella Jasmin Marasigan, J. Capuno
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摘要

之前的研究发现,相对于无名指而言,食指较短的个体(手指比例较低)在成年后表现出攻击性行为,在本研究中,我们使用左手手指比例作为子宫内睾酮暴露的一个假定标志[Manning et al. 1998],作为攻击倾向的指标,来调查其与经济游戏背景下的亲社会行为之间的关系。首先,我们会问攻击性个体和非攻击性个体在亲社会行为上是否存在内在差异,而这与游戏的特征无关。其次,我们询问他们最初或随后的亲社会行为的差异(如果有的话)是否受到他们在游戏进程中各自经历的制约。通过对两个改进的公共物品游戏和信任游戏的课堂实验(分别由Carlos和Marasigan[2017]和Amante和Daro[2018]进行)的样本观察进行回归分析,我们的结果表明,先天攻击本身与亲社会行为无关。我们发现一些证据表明,在前几轮中经历了不利或不公平结果的天生具有攻击性、亲社会的参与者倾向于在公共物品博弈中更强烈地惩罚非合作参与者,但在信任博弈中继续对自私的合作参与者慷慨。因此,我们假设攻击性个体想要在团队中建立自己的感知优势(地位),最初表现为亲社会行为,然后在公共物品博弈中通过攻击性惩罚来吸引其他参与者的合作,或者在信任博弈中单方面提高社会福利,甚至以个人成本为代价。JEL分类:C71、C91、C92、D91
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Digit ratio and prosocial behavior: the role of innate aggression in public goods and trust games
Following previous studies that found individuals with shorter index fingers relative to ring fingers (low digit ratio) exhibit aggressive behavior in adulthood, in this study we use the left digit ratio, a putative marker for in-utero testosterone exposure [Manning et al. 1998], as an indicator of predisposition towards aggression to investigate its relation to prosocial behavior in the context of economic games. First, we ask if aggressive individuals and not-aggressive ones inherently differ in their prosocial behavior, independent of the features of the game. Second, we ask if the differences in their initial or subsequent prosocial behavior, if any, are conditioned by their respective experiences as the game progresses. Applying regression analyses on sample observations from two classroom experiments of modified public-goods games and trust games (by Carlos and Marasigan [2017] and Amante and Daro [2018], respectively), our results show that innate aggression per se is not associated with prosocial behavior. We find some evidence that innately aggressive, prosocial players who have experienced unfavourable or unfair outcomes in previous rounds tend to punish more intensely the non-cooperative players in public goods games, but continue to be generous towards selfish co-players in trust games. Thus, we posit that aggressive individuals who want to establish their perceived dominance (status) in a team behave prosocially initially, then later either elicit the cooperation of other players through aggressive punishment in the public goods game or unilaterally improve social welfare even at a personal cost to them in the trust game.  JEL classification: C71, C91, C92, D91
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