{"title":"限额与交易游戏:一个体验式学习污染定价的在线电脑游戏","authors":"N. Yiannakoulias","doi":"10.1177/10468781231164144","DOIUrl":null,"url":null,"abstract":"Background Many environmental policy problems require an understanding of complex processes that are difficult to understand in the abstract. The objective of this short research article is to describe the Cap-and-Trade Game, a multiplayer, asynchronous, online computer game that gives students an experiential learning opportunity to explore the operation of a cap-and-trade system. Methods Players take the role of firms and choose production levels, invest in research and development, adapt their decisions to changes in pollution allowances, speculate on changes on industrial output and participate in an allowance trading market. Results from a gaming session in a class of 38 undergraduate students are presented. Results Most students played the game, and a majority played regularly over the two-month gaming session. Players developed different strategies to out-compete other players in the game. Objective game performance and frequency of play were correlated. Conclusion The Cap-and-Trade Game provides an opportunity for experiential learning about key features of cap-and-trade markets.","PeriodicalId":47521,"journal":{"name":"SIMULATION & GAMING","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Cap-and-Trade Game: An Online Computer Game for Experiential Learning About Pollution Pricing\",\"authors\":\"N. Yiannakoulias\",\"doi\":\"10.1177/10468781231164144\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background Many environmental policy problems require an understanding of complex processes that are difficult to understand in the abstract. The objective of this short research article is to describe the Cap-and-Trade Game, a multiplayer, asynchronous, online computer game that gives students an experiential learning opportunity to explore the operation of a cap-and-trade system. Methods Players take the role of firms and choose production levels, invest in research and development, adapt their decisions to changes in pollution allowances, speculate on changes on industrial output and participate in an allowance trading market. Results from a gaming session in a class of 38 undergraduate students are presented. Results Most students played the game, and a majority played regularly over the two-month gaming session. Players developed different strategies to out-compete other players in the game. Objective game performance and frequency of play were correlated. Conclusion The Cap-and-Trade Game provides an opportunity for experiential learning about key features of cap-and-trade markets.\",\"PeriodicalId\":47521,\"journal\":{\"name\":\"SIMULATION & GAMING\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2023-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIMULATION & GAMING\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/10468781231164144\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIMULATION & GAMING","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/10468781231164144","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Cap-and-Trade Game: An Online Computer Game for Experiential Learning About Pollution Pricing
Background Many environmental policy problems require an understanding of complex processes that are difficult to understand in the abstract. The objective of this short research article is to describe the Cap-and-Trade Game, a multiplayer, asynchronous, online computer game that gives students an experiential learning opportunity to explore the operation of a cap-and-trade system. Methods Players take the role of firms and choose production levels, invest in research and development, adapt their decisions to changes in pollution allowances, speculate on changes on industrial output and participate in an allowance trading market. Results from a gaming session in a class of 38 undergraduate students are presented. Results Most students played the game, and a majority played regularly over the two-month gaming session. Players developed different strategies to out-compete other players in the game. Objective game performance and frequency of play were correlated. Conclusion The Cap-and-Trade Game provides an opportunity for experiential learning about key features of cap-and-trade markets.
期刊介绍:
Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.