限额与交易游戏:一个体验式学习污染定价的在线电脑游戏

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2023-06-01 DOI:10.1177/10468781231164144
N. Yiannakoulias
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引用次数: 0

摘要

背景许多环境政策问题需要了解复杂的过程,而这些过程很难抽象地理解。这篇简短的研究文章的目的是描述上限交易游戏,这是一款多人、异步的在线计算机游戏,为学生提供了探索上限交易系统操作的体验式学习机会。方法参与者扮演企业的角色,选择生产水平,投资于研发,根据污染配额的变化调整决策,推测工业产出的变化,并参与配额交易市场。展示了一个由38名本科生组成的班级的游戏课程的结果。结果大多数学生玩游戏,大多数学生在两个月的游戏时间里定期玩。玩家们制定了不同的策略来在游戏中胜过其他玩家。客观游戏表现与游戏频率相关。结论总量管制与交易游戏为我们提供了一个体验式学习总量管制与贸易市场关键特征的机会。
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Cap-and-Trade Game: An Online Computer Game for Experiential Learning About Pollution Pricing
Background Many environmental policy problems require an understanding of complex processes that are difficult to understand in the abstract. The objective of this short research article is to describe the Cap-and-Trade Game, a multiplayer, asynchronous, online computer game that gives students an experiential learning opportunity to explore the operation of a cap-and-trade system. Methods Players take the role of firms and choose production levels, invest in research and development, adapt their decisions to changes in pollution allowances, speculate on changes on industrial output and participate in an allowance trading market. Results from a gaming session in a class of 38 undergraduate students are presented. Results Most students played the game, and a majority played regularly over the two-month gaming session. Players developed different strategies to out-compete other players in the game. Objective game performance and frequency of play were correlated. Conclusion The Cap-and-Trade Game provides an opportunity for experiential learning about key features of cap-and-trade markets.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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