隐语提名中的语言游戏:挑衅性与情感与交际接受

IF 0.2 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Quaestio Rossica Pub Date : 2022-12-28 DOI:10.15826/qr.2023.1.787
T. Gridina
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引用次数: 0

摘要

本文的问题领域在于从语言游戏编码对个体意识的情感和评价影响(包括消极影响)方面考察语言游戏编码的建模和解读机制。作者引用了叶卡捷琳堡不同对象的游戏提名。她从关于人类情感复杂的多码(多模态)本质的理论规定出发,这决定了需要一种综合的(语言学,心理学和心理语言学)方法来分析言语活动的话语实践。作者将语言游戏现象理解为一种基于感知刻板印象的破坏和转换、建模和使用言语符号的联想机制的语言创造性思维形式。语言游戏单元的解码包括对其原型的识别和对其转换的特殊语言技巧的认识。从这个角度来看,解码游戏的同义词似乎是一种反射行为,在这种行为中,他们感知的情感和评估投射表现出来。在语言技巧上,作者区分了强调所使用的激励因素的情感和评价作用的人机谐音词和使用联想激发、联想识别、联想衍生和联想叠加原则建模的游戏人机谐音词。本文分别从语用态度和影响不同城市人口群体意识的情感评价向量的角度,考虑了工效学游戏单元和语言创造。此外,作者还特别关注了被提名人对游戏词法或词法语言创造的有意或无意的消极情绪评价态度。第一种类型的例子是故意引起情感冲击的挑衅性同义词;第二种类型的游戏人机谐音和人机谐音语言创造并不意味着收件人的负面反应,但他们的感知遇到了沟通障碍-语言,社会,角色扮演,心理,意识形态,美学等。为了检验对各自提名的正面或负面评价,分析使用了作者通过随机采访不同性别、年龄、社会和职业地位的城市居民进行的心理语言学实验数据。最后,作者对游戏人机工程学连续体中的负面情绪区域进行了总结,并概述了城市文化承载者对此类提名感知的心理现实进行深入实验研究的前景。
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Language Game in Ergonymic Nominations: Provocativeness and Emotional and Communicative Reception
The problem field of this article lies in the examination of the mechanisms of modelling and reading the codes of language game in the aspect of their emotional and evaluative impact (including negative) on an individual’s consciousness. The author refers to game nominations of different objects in Yekaterinburg. She proceeds from the theoretical provisions on the complex polycode (multimodal) nature of human emotions, which determines the need for a comprehensive (linguistic, psychological, and psycholinguistic) approach to the analysis of discursive practices of speech activity. The author focuses on the phenomenon of language game understood as a form of lingua-creative thinking based on associative mechanisms of destruction and switching of perception stereotypes, modelling, and using verbal signs. The decoding of the linguistic game unit involves the identification of its prototype and the awareness of a special linguistic technique for its transformation. From this point of view, decoding game ergonyms appears as a reflexive act in which emotional and evaluative projections of their perception manifest themselves. In the light of linguistic technique, the author distinguishes ergonymic linguistic createmes emphasising the emotional and evaluative charge of the motivators used, and game ergonyms modelled using the principles of associative provocation, associative identification, associative derivability, and associative overlay. The article considers ergonymic game units and linguistic createmes, respectively, in the light of pragmatic attitudes and emotional-evaluative vectors of influence on the consciousness of various urban population groups. Additionally, the author pays special attention to emotional-evaluative negative attitudes as planned or unplanned reactions of the nominee to the game ergonym or ergonymic linguistic createmes. Examples of the first type are provocative ergonyms that intentionally cause emotional shock (at primary perception); the second type of game ergonyms and ergonymic linguistic createmes does not imply a negative reaction of the addressee, but their perception encounters communicative barriers – linguistic, social, role-playing, psychological, ideological, aesthetic, etc. To check the positive or negative assessment of the respective nominations, the analysis uses data from psycholinguistic experiments conducted by the author by interviewing random respondents of different gender and age and social and professional status among urban residents. Finally, the author makes a conclusion regarding the zones of negative emotions in the game ergonymic continuum and outlines the prospects of an in-depth experimental study of the psychological reality of the perception of such nominations by bearers of urban culture.
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来源期刊
Quaestio Rossica
Quaestio Rossica HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
自引率
0.00%
发文量
70
期刊介绍: Quaestio Rossica is a peer-reviewed academic journal focusing on the study of Russia’s history, philology, and culture. The Journal aims to introduce new research approaches in the sphere of the Humanities and previously unknown sources, actualising traditional methods and creating new research concepts in the sphere of Russian studies. Except for academic articles, the Journal publishes reviews, historical surveys, discussions, and accounts of the past of the Humanities as a field.
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