黑客马拉松和“i”身份:其他非正式学习环境中的博物馆游客身份

IF 1.6 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Visitor Studies Pub Date : 2021-05-28 DOI:10.1080/10645578.2021.1925505
Andrew Jason Turner, Caroline D. Hardin, M. Berland
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引用次数: 1

摘要

黑客马拉松提供了一个非正式的、结构化的学习环境,参与者可以在指定的时间内开发和展示一个项目。在他们的工作中,参与者经常承担不熟悉的角色和责任,有时会经历自我认知和对不同身份的亲和力的转变。本研究使用福尔克博物馆游客身份框架的新应用来研究身份和学习如何在黑客马拉松中相互体现。福尔克的框架和工具在大学背景下的三次黑客马拉松的前后调查中进行了改编和使用,时间为12-36小时。我们提出了关于该框架是否可以应用于黑客马拉松参与者的研究结果,该工具是否可以用于记录身份转移或停留的实例,以及使用该框架的过去研究的趋势是否也出现在这些黑客马拉松中。然后,我们讨论了这项工作的实践、理论和方法意义。
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Hackathons and ‘i’dentities: Museum Visitor Identities in Other Informal Learning Environments
Abstract Hackathons provide an informal, structured learning environment where groups of participants develop and present a project over a specified period of time. During their work, participants often take on unfamiliar roles and responsibilities and sometimes experience shifts in self-perception and affinities toward different identities. This study uses a novel application of Falk’s museum visitor identities framework to examine how identities and learning manifest with regard to each other at hackathons. Falk’s framework and instrument was adapted and used in pre- and post-surveys at three hackathons in university settings ranging from 12-36 hours. We present our findings on whether the framework can be applied to hackathon participants, whether the instrument can be used to document instances of identity shifts or stays, and whether trends from past studies which used the framework were also present at these hackathons. We then discuss practical, theoretical, and methodological implications of this work.
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来源期刊
Visitor Studies
Visitor Studies HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.90
自引率
13.30%
发文量
9
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