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引用次数: 0
摘要
本文探讨了科幻叙事在公民科学游戏中的价值。以蛋白质折叠游戏《Foldit》为例,它描述了修改和重新设计游戏的过程,以突出框架叙述和对主要教程活动的其他更改。活动的叙述,Foldit:第一次接触,将公民科学的实践置于意义和伦理影响的扩展背景下,促进对科学与公民价值观关系的批判性自我反思。一项关于玩家对《Foldit: First Contact》的反应的研究表明,科幻小说和批判性游戏设计对于协调公民科学家对实验和创新的集体责任的重要性,引起人们对玩家可能为科学研究做出贡献的交叉社会,技术和环境领域的关注。
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science
This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations to the main tutorial campaign. The campaign narrative, Foldit: First Contact, situates the practices of citizen science in an expanded context of meanings and ethical implications, promoting critical self-reflection on the relations of science and civic values. A study of player responses to Foldit: First Contact suggests the significance of science fiction and critical game design for attuning citizen scientists to the collective responsibilities of experimentation and innovation, drawing attention to the intersecting social, technical, and environmental domains in which gamers may contribute to scientific research.
期刊介绍:
The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.