“从博弈者到环境公民”:环境公民行为变化博弈实证研究的系统文献综述

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Multimodal Technologies and Interaction Pub Date : 2023-08-14 DOI:10.3390/mti7080080
Yiannis Georgiou, A. Hadjichambis, D. Paraskeva-Hadjichambi, A. Adamou
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引用次数: 0

摘要

随着全球环境危机的加剧,人们对行为改变游戏(bcg)产生了浓厚的兴趣,因为它是一种授权玩家支持环境保护主义的可行场所。这种支持环境的授权与环境公民的概念非常一致,其目的是将公民转变为“环境变革的推动者”,寻求实现更可持续的生活方式。尽管存在这些争论,但这一领域的研究在不同的研究领域中分散开来。本文基于对15年来发表在同行评议期刊和会议论文集上的关于EC的BCGs的实证文章的系统综述,以提供对该领域实证研究范围的理解。总共有44篇文章进行了回顾,以阐明他们的方法基础,部署的游戏元素和说服策略,由BCGs促进的EC行动,以及BCGs对玩家EC能力的影响。我们的研究结果表明,虽然BCGs似乎促进了亲环境知识和态度,但这种说法并不完全适用于亲环境行为。我们对研究结果进行了反思,并提出了未来的研究方向,以推动BCGs在EC领域的发展。
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“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
As the global environmental crisis intensifies, there has been a significant interest in behavior change games (BCGs), as a viable venue to empower players’ pro-environmentalism. This pro-environmental empowerment is well-aligned with the notion of environmental citizenship (EC), which aims at transforming citizens into “environmental agents of change”, seeking to achieve more sustainable lifestyles. Despite these arguments, studies in this area are thinly spread and fragmented across various research domains. This article is grounded on a systematic review of empirical articles on BCGs for EC covering a time span of fifteen years and published in peer-reviewed journals and conference proceedings, in order to provide an understanding of the scope of empirical research in the field. In total, 44 articles were reviewed to shed light on their methodological underpinnings, the gaming elements and the persuasive strategies of the deployed BCGs, the EC actions facilitated by the BCGs, and the impact of BCGs on players’ EC competences. Our findings indicate that while BCGs seem to promote pro-environmental knowledge and attitudes, such an assertion is not fully warranted for pro-environmental behaviors. We reflect on our findings and provide future research directions to push forward the field of BCGs for EC.
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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