高中学生在提高自我意识方面的再游戏发展

Teofani Irene Kristanti, C. Pravesti
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引用次数: 1

摘要

本研究的目的是开发REDI (Roda Efikasi Diri)游戏来提高学生的自我效能感。这种研究和开发方法使用研究和开发程序,包括以下步骤:1)初步研究,2)媒体开发,3)媒体测试。根据材料专家的评估,平均得分为0.81,类别不错。根据媒体专家的评价,平均得分为0.93分,属于不错的类别。用户测试评估的结果为96.67%,属于非常有效的类别。根据有限的现场试验结果,得到tcount 1.172表0.727,因此拒绝H0,接受Ha。由此可见,REDI游戏对提高学生自我效能感是有效的。
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PENGEMBANGAN PERMAINAN REDI DALAM PENINGKATAN EFIKASI DIRI BAGI SISWA SMA
The purpose of this research is to develop REDI (Roda Efikasi Diri) game to increase the self-efficacy of students. This research and development method uses a Research and Development procedure, using steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert’s assessment, an average score of 0.81 was produced with a decent category. Based on the media expert’s assessment, an average score of 0.93 was obtained with a decent category. The result of the user test assessment is 96.67% in the very valid category. Based on the result of a limited field test, it was obtained tcount 1.172 ttable 0.727, so that H0 is rejected and Ha is accepted. So it can be concluded that REDI game is effective for increasing students self-efficacy.
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