触觉和视觉虚拟现实技术在冷压试验中对疼痛的注意力转移

Q4 Psychology Polish Psychological Bulletin Pub Date : 2023-07-19 DOI:10.24425/ppb.2020.135464
Anna Bagrij
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引用次数: 0

摘要

:本研究的目的是测试触觉注意力分散对疼痛的效果,并将其与虚拟现实(VR)分散对类似任务的效果进行比较。VR被认为是分散注意力的黄金标准,但它不能用于某些临床病例或特定的医疗程序。对42名参与者进行了一项重复测量实验研究,使用触觉和VR变体的n-back任务和冷加压疼痛测试。自变量是分心类型(触觉、VR或无分心),因变量是疼痛耐受性(即参与者把手放在冷水中的时间)。结果表明,与对照条件相比,触觉和VR游戏都有效地提高了疼痛耐受性。两种干预措施的效果大小相似。然而,这种影响只在女性参与者身上观察到。
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Tactile and Visual Virtual Reality Attention Distraction From Pain in Cold Pressor Test
: The goal of this study was to test the efficacy of a tactile attention distraction from pain and compare its effectiveness with a virtual reality (VR) distraction on an analogous task. VR is considered to be the gold standard for attention distraction, but it cannot be used in certain clinical cases or for particular medical procedures. A repeated-measures experimental study was carried out with 42 participants using tactile and VR variants of an n -back task and a cold pressor test for pain. The independent variable was the distraction type (tactile, VR, or no-distraction) and the dependent variable was pain tolerance (i.e., time participants kept their hand in cold water). The results showed that both tactile and VR games effectively increased pain tolerance compared to the control condition. Effect sizes for both interventions were similar. However, the effect was observed only for female participants.
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Polish Psychological Bulletin
Polish Psychological Bulletin Psychology-Psychology (all)
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