{"title":"电子游戏的使用、个性与玩家福利的关系","authors":"F. Coser, C. H. Giacomoni","doi":"10.15689/ap.2019.1804.18566.06","DOIUrl":null,"url":null,"abstract":"The Relations between Video Games, Personality and Players’ Well-Being Video games are popular in most parts of the world. Studies about their effects on the players’ health have been produced since their creation. This study investigated the relations between subjective well-being and game frequency, personality traits and game genres. The questionnaire was completed by 759 participants. Significant differences were found between players and non-players in relation to Life Satisfaction, Positive Affect, Extraversion and Conscientiousness. Correlations between Gaming Hours per Week, Positive Affect, Life Satisfaction and Conscientiousness were weak. Correlations between Game Genre and Personality Traits were weak. Gaming Hours per Week was not a strong predictor of Subjective Well-Being. Other variables should be considered when researching gamers’ well-being. Motivations, passion and basic psychological needs may have a higher impact on well-being variables. The results found in this study go against the idea that the frequency of gaming, individually, is responsible for alterations in well-being scores.","PeriodicalId":37995,"journal":{"name":"Avaliacao Psicologica","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"As Relações entre o Uso de Jogos Eletrônicos, Personalidade e o Bem-Estar de Jogadores\",\"authors\":\"F. Coser, C. H. Giacomoni\",\"doi\":\"10.15689/ap.2019.1804.18566.06\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Relations between Video Games, Personality and Players’ Well-Being Video games are popular in most parts of the world. Studies about their effects on the players’ health have been produced since their creation. This study investigated the relations between subjective well-being and game frequency, personality traits and game genres. The questionnaire was completed by 759 participants. Significant differences were found between players and non-players in relation to Life Satisfaction, Positive Affect, Extraversion and Conscientiousness. Correlations between Gaming Hours per Week, Positive Affect, Life Satisfaction and Conscientiousness were weak. Correlations between Game Genre and Personality Traits were weak. Gaming Hours per Week was not a strong predictor of Subjective Well-Being. Other variables should be considered when researching gamers’ well-being. Motivations, passion and basic psychological needs may have a higher impact on well-being variables. The results found in this study go against the idea that the frequency of gaming, individually, is responsible for alterations in well-being scores.\",\"PeriodicalId\":37995,\"journal\":{\"name\":\"Avaliacao Psicologica\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Avaliacao Psicologica\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15689/ap.2019.1804.18566.06\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Psychology\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Avaliacao Psicologica","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15689/ap.2019.1804.18566.06","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Psychology","Score":null,"Total":0}
As Relações entre o Uso de Jogos Eletrônicos, Personalidade e o Bem-Estar de Jogadores
The Relations between Video Games, Personality and Players’ Well-Being Video games are popular in most parts of the world. Studies about their effects on the players’ health have been produced since their creation. This study investigated the relations between subjective well-being and game frequency, personality traits and game genres. The questionnaire was completed by 759 participants. Significant differences were found between players and non-players in relation to Life Satisfaction, Positive Affect, Extraversion and Conscientiousness. Correlations between Gaming Hours per Week, Positive Affect, Life Satisfaction and Conscientiousness were weak. Correlations between Game Genre and Personality Traits were weak. Gaming Hours per Week was not a strong predictor of Subjective Well-Being. Other variables should be considered when researching gamers’ well-being. Motivations, passion and basic psychological needs may have a higher impact on well-being variables. The results found in this study go against the idea that the frequency of gaming, individually, is responsible for alterations in well-being scores.
期刊介绍:
Journal Avaliação Psicológica - Official Publication of the Brazilian Institute of Psychological Assessment (IBAP). This journal is a quarterly publication, it is also a vehicle for the dissemination of scientific Ibero-American area of psychological and educational assessment. Its objective is to divulge the advances of the theory, searches and practical in the area of the evaluation in Psychology, Education, Counseling, Organizational Behavior, Human Resources and others related disciplines. The publishing process aims to present to the scientific community a text that reflects a significant and actualize contribution. Publishes original papers, preferably research reports, but also the literature review articles, technical notes and short reports of research, book reviews and news on the topic.