诗歌中的随机漫步

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2022-04-03 DOI:10.1080/14626268.2022.2076699
J. Choi, S. Boury
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引用次数: 0

摘要

在过去的几十年里,算法和创意写作之间的接触区已经成为文学实验日益肥沃的土壤,更容易获得的数字技术扩大了潜在艺术作品的范围,并允许探索新的创作形式。我们的灵感来自于法国文学团体OuLiPo的实验创作所体现的艺术与科学之间的有趣合作,我们从物理和数学中借用自我避免随机游走的概念来创作原创诗歌。这个模型在这里被改编为通过在虚拟二维网格上分布的有限诗歌集的潜在无限组合来生成随机诗歌。我们设计的高度通用的算法允许随机生成意想不到的诗歌,并为每首诗提供一个独特的路径,用随机行走的图形表示。
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Random walks through poetry
ABSTRACT The contact zone between algorithms and creative writing has become an increasingly fertile ground for literary experimentation in the last decades, with more accessible digital technologies broadening the scope of potential artistic productions and allowing the exploration of new forms of creativity. Inspired by the playful collaboration between arts and sciences embodied by the experimental creations of the French literary group OuLiPo, we borrow from physics and mathematics the concept of self-avoiding random walk to create original poems. This model is adapted here to generate random poems through potentially infinite combinations of a finite set of verses distributed on a virtual two-dimensional grid. The highly versatile algorithm we designed allows to randomly generate unexpected poems and provide, for each, a unique path with the graphical representation of a random walk.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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