动漫作为日本流行文化在美术设计专业学生中的影响

Q4 Social Sciences Nurture Pub Date : 2023-07-27 DOI:10.55951/nurture.v17i4.374
Norshakila Yusof, K. Mastor, Maharam Mamat, Lim Kar Keng, Hamdzun Haron, Hanafi Mohd Tahir, Rafuzan Jaafar, Khairudin Baharum
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摘要

摘要目的:本研究旨在探讨动漫对日本大众文化在艺术与设计专业学生中流行程度的影响。设计/方法/方法:本研究采用基于问卷的定量调查方法,对三所高等教育机构的186名艺术与设计专业的大学生进行了调查。五个李克特量表问卷用于收集数据,随后使用SPSS(社会科学统计软件包)进行分析。调查结果:大多数受访者看动漫的时间相当有限。这是由于完成任务和项目的时间限制。这一点从受访者中较低的平均动漫收视率中得到了证明。调查结果显示,只有39名受访者每周看动漫超过6小时,而147名受访者中的大多数(79%)每周看动漫的时间不超过5小时。尽管如此,日本流行文化的影响仍然对本研究产生了显著影响,即使是在低水平和中等水平上。结论:本研究发现,尽管日本动漫的影响力较弱,但它在受访者中传播了日本流行文化的影响力。这一结果也是由于观看动画的频率较低。如果观看动画的平均频率很高,数据可能会有所不同。研究限制:本研究仅限于艺术与设计专业的学生。对于今后的研究,建议对其他专业进行研究,以发现结果的差异。对文献的贡献:这项研究可能会增加相对未被充分研究的动物相关研究的文献,特别是在马来西亚。
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The influence of anime as Japanese popular culture among art and design students
Purpose: The objective of this study is to investigate the influence of anime on the prevalence of Japanese popular culture among Art and Design students. Design/Methodology/Approach: This study employed a questionnaire-based quantitative survey of 186 college students enrolled in arts and design programmes at three higher education institutions. Five Likert-scale questionnaires were utilised to collect the data, which was subsequently analysed using SPSS (Statistical Package for the Social Sciences). Findings: The majority of respondents had rather limited time to watch anime. This is due to the time constraints for completing their tasks and projects. That was proven by the low average viewing rate of anime among respondents. The findings showed only 39 respondents watched anime for more than 6 hours and above, while the majority of 147 others, or 79%, watched anime for 5 hours and below in a week. Nevertheless, the influence of Japanese popular culture still has a significant impact on this study, even at low and moderate levels. Conclusion: This study found that anime has managed to spread the influence of Japanese popular culture among respondents despite being weak and moderate. This result was also due to the low frequency of watching anime. The data may be different if the average frequency of watching anime is high. Research Limitations: This study is limited to art and design students only. For future studies, it is recommended that studies be conducted on other majors to find the difference in results. Contribution to Literature: This study may add to the literature of relatively understudied anime-related studies, especially in Malaysia.
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Nurture
Nurture Nursing-Nutrition and Dietetics
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