非数字游戏化:教学对数学成绩和学生行为的影响

Q4 Social Sciences Nurture Pub Date : 2023-08-08 DOI:10.55951/nurture.v17i4.388
M. A. Setambah, Murugan Rajoo, M. S. Othman, Tajol Rosli Shuib, Muhammad Alhaji Ibrahim
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引用次数: 0

摘要

目的:本研究考察了非数字游戏教学方法对学生数学成绩的影响,尤其是分数。设计/方法/方法:一项准实验设计,涉及100名来自霹雳州小学的学生。分为两组(对照组和实验组),对照组采用常规学习,实验组采用非数字游戏化学习方法。使用四种工具收集数据:分数主题数学成绩测试、数学课本(对照组)、数学课本和分数游戏化工具包(实验组)和观察。研究结果:研究表明,使用NDGBL的学生在数学成绩测试(分数)中的得分高于使用传统方法学习主题的学生。NDGBL方法在改变学生行为方面比传统方法有更好的效果。启示、结论和文献贡献:本研究为NDGBL分数学习方法提供了经验证据。研究结果还表明,NDGBL是一种仍然相关的创新方法,可用于增加人力资本和学习分数和数学。
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Non-digital gamification: Effects of teaching on mathematics achievement and student behavior
Purpose: This study examined the effect of non-digital game-based teaching methods on student achievement in mathematics   particularly in   fractions. Design/Methodology/Approach: A quasi-experimental design involving 100 students from primary schools in the state of Perak. Two groups (the control group and the experimental group) were formed where the control group went through conventional learning   while the experimental group used non-digital gamification learning methods. Data was collected using four instruments: the fraction topic mathematical achievement test, the math textbook (control group), the math textbook and fraction gamification kit (experimental group) and observation. Findings: Studies show that students who use NDGBL score better in math achievement tests (fractions) than those who study topics using conventional methods. There is a better effect on changing student behavior when using the NDGBL method than the conventional method. Implications, Conclusion and Contribution of Literature: This study provides empirical evidence about the NDGBL method for learning fractions. Findings also suggest that NDGBL is an   innovative method that is still relevant and can be used to increase human capital and learn about fractions and mathematics.
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来源期刊
Nurture
Nurture Nursing-Nutrition and Dietetics
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1.00
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