阿尔茨海默病早期诊断的机器学习和严肃游戏

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2022-06-06 DOI:10.1177/10468781221106850
Samiha Mezrar, F. Bendella
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引用次数: 1

摘要

背景和目的老年人可能患有一系列症状的认知障碍,包括记忆、感知和解决阿尔茨海默病(AD)问题的困难。早期发现可发展为AD的轻度认知障碍(MCI)在管理患者以减缓认知功能下降方面发挥着重要作用,因为治疗在病程的早期阶段是有效的。为此,先进的计算机技术可以为AD的早期检测和疾病进展的预测提供工具。本文介绍了一个严肃的游戏,包括16个旨在检测轻度AD或MCI的迷你游戏。基于游戏化技术和机器学习(ML),通过克服传统测试的局限性。这个名为AlzCoGame的游戏化认知工具评估了被认为是诊断认知障碍最相关指标的主要认知领域:工作记忆、情景记忆、执行功能、Visio空间定向、注意力和注意力。结果和结论使用AlzCoGame数据集实现了六个预测ML模型。我们使用K-fold交叉验证和分类度量来验证模型的性能。根据初步研究的结果,RF分类器获得了最佳的总体性能,平均灵敏度=0.89,特异性=0.93,准确度=0.92,F1得分=0.91,ROC=0.91。我们可以推断,包括机器学习技术和严肃的游戏可以帮助改善认知障碍临床诊断的某些方面。此外,还需要进行临床试验来证明这种游戏化程序对认知技能的影响,并评估可用性指标。
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Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease
Background and Aim Aging people can suffer from cognitive impairments with a range of symptoms, including memory, perception, and difficulty in solving problems called Alzheimer’s disease (AD). The early detection of Mild Cognitive Impairment (MCI), which can develop AD, plays a major role in the management of patients to slow the decline in cognitive function, as treatments are effective at an early stage of the disease course. For this purpose, advanced computer technologies can provide a tool for the early detection of AD and prediction of disease progression. This article presents a serious game, including 16 mini-games that aimed at detecting AD or MCI in the mild stage. Based on gamification techniques and machine learning (ML), by overcoming the limitations of traditional tests. This gamified cognitive tool, entitled AlzCoGame, evaluates the main cognitive domains considered to be the most pertinent indicators in diagnosing cognitive impairments: working memory, episodic memory, executive functions, Visio-spatial orientation, concentration, and attention. Results and Conclusion Six predictive ML models have been implemented using the AlzCoGame dataset. We used the K-fold cross-validation and classification metrics to validate the model's performance. Based on the results of the pilot study, the best overall performance was obtained by the RF classifier with average Sensitivity = 0.89, Specificity = 0.93, Accuracy = 0.92, F1-Score = 0.91, and ROC = 0.91. We can deduce that including machine learning techniques and serious games could help improve certain aspects of the clinical diagnosis of cognitive impairment. Moreover, clinical trials are required to prove the impact of this gamified program on cognitive skills and evaluate usability measures.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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