{"title":"P游戏开发教育概念理解和程序流畅性的ALIAN处置SMP材料服务ALJABAR","authors":"G. Wicaksono","doi":"10.24246/j.sw.2021.v37.i1.p43-53","DOIUrl":null,"url":null,"abstract":"Games are one of the entertainments that are often and in demand by many children, especially those that can be used in electronic media. The educational game media developed in this research is \"Petualangan Alja\" which includes algebraic material. Addie model is used in research research and development (R&D) and there are 5 stages of development, namely: analysis, design, development, implementation, and evaluation. This educational game has confirmed its validity as a learning medium by materials and media experts with 95% and 95% results obtained. 5 students of grade 7 of SMP Negeri 1 Getasan and SMP Negeri 6 Salatiga were selected as research subjects. The results showed that the percentage of practicality obtained was 94.7% with a very good category. The significance result of the Paired T-Test test was 0.039 which was less than 0.05 with the learner's learning outcomes increasing significantly from the higher posttest average score of the pretest score. The conclusion of this study is that the educational game \"Petualangan Alja\" is valid, practical, and effective.","PeriodicalId":55772,"journal":{"name":"Satya Widya","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"P PENGEMBANGAN GAME EDUKASI “PETUALANGAN ALJA” UNTUK MELATIH CONCEPTUAL UNDERSTANDING DAN PROCEDURAL FLUENCY SISWA SMP MATERI ALJABAR\",\"authors\":\"G. Wicaksono\",\"doi\":\"10.24246/j.sw.2021.v37.i1.p43-53\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games are one of the entertainments that are often and in demand by many children, especially those that can be used in electronic media. The educational game media developed in this research is \\\"Petualangan Alja\\\" which includes algebraic material. Addie model is used in research research and development (R&D) and there are 5 stages of development, namely: analysis, design, development, implementation, and evaluation. This educational game has confirmed its validity as a learning medium by materials and media experts with 95% and 95% results obtained. 5 students of grade 7 of SMP Negeri 1 Getasan and SMP Negeri 6 Salatiga were selected as research subjects. The results showed that the percentage of practicality obtained was 94.7% with a very good category. The significance result of the Paired T-Test test was 0.039 which was less than 0.05 with the learner's learning outcomes increasing significantly from the higher posttest average score of the pretest score. The conclusion of this study is that the educational game \\\"Petualangan Alja\\\" is valid, practical, and effective.\",\"PeriodicalId\":55772,\"journal\":{\"name\":\"Satya Widya\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Satya Widya\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24246/j.sw.2021.v37.i1.p43-53\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Satya Widya","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24246/j.sw.2021.v37.i1.p43-53","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
游戏是许多孩子经常需要的娱乐之一,尤其是那些可以在电子媒体上使用的游戏。本研究开发的教育游戏媒体为“Petualangan Alja”,包含代数内容。Addie模型用于研究与开发(R&D),其开发有5个阶段,即分析、设计、开发、实施和评估。这种教育游戏作为一种学习媒介的有效性得到了材料和媒体专家的肯定,结果达到95%和95%。选取SMP Negeri 1 Getasan和SMP Negeri 6 Salatiga七年级的5名学生作为研究对象。结果表明,所获得的实用性百分比为94.7%,类别很好。配对t检验的显著性结果为0.039,差异小于0.05,且学习者的学习成绩因前测分数较高的后测平均分而显著提高。本研究的结论是“Petualangan Alja”教育游戏是有效的、实用的、有效的。
P PENGEMBANGAN GAME EDUKASI “PETUALANGAN ALJA” UNTUK MELATIH CONCEPTUAL UNDERSTANDING DAN PROCEDURAL FLUENCY SISWA SMP MATERI ALJABAR
Games are one of the entertainments that are often and in demand by many children, especially those that can be used in electronic media. The educational game media developed in this research is "Petualangan Alja" which includes algebraic material. Addie model is used in research research and development (R&D) and there are 5 stages of development, namely: analysis, design, development, implementation, and evaluation. This educational game has confirmed its validity as a learning medium by materials and media experts with 95% and 95% results obtained. 5 students of grade 7 of SMP Negeri 1 Getasan and SMP Negeri 6 Salatiga were selected as research subjects. The results showed that the percentage of practicality obtained was 94.7% with a very good category. The significance result of the Paired T-Test test was 0.039 which was less than 0.05 with the learner's learning outcomes increasing significantly from the higher posttest average score of the pretest score. The conclusion of this study is that the educational game "Petualangan Alja" is valid, practical, and effective.