数字分销漫长而曲折的道路。或者:为什么欧洲法院的UsedSoft决定对密钥销售商毫无用处

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2018-06-01 DOI:10.4337/ielr.2018.01.03
Andreas Lober, S. Klein, Florian Groothuis
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引用次数: 0

摘要

:欧盟法院2012年的UsedSoft裁决扰乱了计算机程序的数字分发。从那时起,未经授权的产品和游戏密钥销售商经常试图利用UsedSoft的裁决及其原则来证明密钥代码的转售是正当的。在这种背景下,我们将审查这一领域的新发展,同时考虑到德国最近根据欧洲指令作出的法院裁决。此外,UsedSoft的决定对游戏行业的影响也将受到审查,因为游戏密钥通常只以数字形式分发。由于欧洲法院在任天堂的裁决中和德国联邦最高法院在《魔兽世界I》的裁决中都认为电子游戏是混合产品,我们将讨论2009/24/EC软件指令和2001/29/EC信息文件指令是否适用以及在多大程度上适用。然后,我们将研究结果应用于游戏行业使用的分销模型,并检查其合法性。
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The long and winding road of digital distribution. Or: why the ECJ's UsedSoft decision is of no use to keysellers
: The 2012 UsedSoft decision of the Court of Justice of the European Union ( ‘ ECJ ’ ) disrupted the digital distribution of computer programs. Since then, unauthorised sellers of product and game keys often try to utilise the UsedSoft ruling and its principles to justify the resale of key codes. Against this background, we will review the new developments in this area, taking into account recent court decisions in Germany, which are based on European Directives. Furthermore, the impact of the UsedSoft decision on the gaming sector, where game keys are often distributed in digital form only, will be examined. Since the ECJ in its Nintendo decision and the German Federal Supreme Court ‘ BGH ’ ) in its World of Warcraft I decision both considered video games to be hybrid products, we will discuss whether and to what extent the Software Directive 2009/24/EC and the InfoSoc Directive 2001/29/EC are applicable. We then apply the findings to the distribution models used in the gaming sector and examine their legality.
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