电子游戏中的宗教符号和文化遗产:游戏和宗教的交汇处,这是两种不可避免的交汇处。研究和理论思考的新领域

Ilaria Samorè
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引用次数: 0

摘要

SOMMARIO:1E la mirabile coppia approve“:prolegomeni allo studio dei rapporti tra gaming and religion”2。Una mappatura del campo di indagine dei Digital Religion Studies:游戏作为宗教,教学数字游戏…游戏中的宗教:ovvero cattedrali,moschee,schiere di angeli e demoni nelle narrazioni videoludicheß4Gli amori difficili:游戏和宗教之间的关系问题。Il diritto sulla scena:游戏和宗教术语“occhiali del giurista”(6)。不同对比度的北欧之谜:欧罗巴的全景摄影…e在意大利。Postille结论性的:第二次世界大战。电子游戏中的宗教象征和文化遗产:游戏和宗教之间的交叉点,或者两种不可避免的交流命运。研究和理论反思的新空间摘要:在多重阅读网格中,这篇文章的目的首先是关注宗教符号在自然生态系统之外迁移的主题,在许多“亵渎”甚至“流行”语言中选择电子游戏​​大众媒体社会。从游戏和宗教之间的古老婚姻开始,我们将调查宗教材料(基督教和非基督教)在电子游戏世界中的形成形式,试图围绕被称为数字宗教研究的特定研究领域展开调查。随后,从曼彻斯特大教堂的著名案例开始,我们将试图证明游戏与宗教之间关系的问题性。通过将广泛的角度转移到法律领域,为电子游戏保留的法律制度将得到阐明,尽管是粗略的,然后强调电子游戏内容的分类系统如何不能保护信徒的宗教感情。曼彻斯特的争议也将提供一个机会来调查管理文化遗产数字再现性的错综复杂的条款。它将以一些关于视频游戏中宗教数据监管和全景自由主题的法律反思结束。
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Simboli religiosi e beni culturali nei videogiochi: intersezioni tra gaming and religion, ovvero due destini ineludibilmente comunicanti. Nuovi spazi di ricerca e riflessione teorica
SOMMARIO: 1. ‘E la mirabile coppia apparve’: prolegomeni allo studio dei rapporti tra gaming and religion ˗ 2. Una mappatura del campo di indagine dei Digital Religion Studies: gaming as religion, didactic digital games … ˗ 3. … religion in gaming: ovvero cattedrali, moschee, schiere di angeli e demoni nelle narrazioni videoludiche ˗ 4. ‘Gli amori difficili’: la problematica relazione tra gaming and religion ˗ 5. Il diritto sulla scena: gaming and religion con gli ‘occhiali del giurista’ ˗ 6. Un puzzle di norme diverse e contrastanti: una radiografia sulla libertà di panorama in Europa … ˗ 7. … e in Italia ˗ 8. Postille conclusive: spunti di riflessione de iure condendo. Religious symbols and cultural heritage in videogames: intersections between gaming and religion, or two inescapably communicating destinies. New spaces for research and theoretical reflection ABSTRACT: Within a multiple reading grid, this contribution aims first of all to focus on the theme of the migration of religious symbols outside their natural ecosystem, electing videogames among the many ‘profane’ and even 'pop' languages ​​of mass media society. Starting from the ancient marriage between games and religion, we will investigate the forms in which the religious material ˗ Christian and non ˗ is shaped within the world of videogames, trying to perimeter the field of investigation of that very particular line of research called Digital Religion Studies. Subsequently, starting from the famous case of Manchester cathedral, we will try to demonstrate the problematic nature of the relationship between gaming and religion. By shifting the wide angle to the field of law, the legal regime reserved for videogames will be elucidated, albeit skeletally, and then highlight how the classification systems of videogame contents do not protect the religious feeling of the faithful. The Manchester controversy will also provide an opportunity to investigate that labyrinthine plexus of provisions that governs the digital reproducibility of cultural heritage. It will end with some de jure condendo reflections on the regulation of religious data in videogames and on the subject of freedom of the panorama.
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