基于游戏的增强现实电子学习系统的开发以提高学生的学习成绩

IF 0.7 4区 工程技术 Q4 EDUCATION, SCIENTIFIC DISCIPLINES International Journal of Engineering Education Pub Date : 2020-06-15 DOI:10.14710/IJEE.V2I1.5052
Shu-Hung Yang, Yu-Ying Wang, A. Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, V. Shen, Chi-Yen Hsiung
{"title":"基于游戏的增强现实电子学习系统的开发以提高学生的学习成绩","authors":"Shu-Hung Yang, Yu-Ying Wang, A. Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, V. Shen, Chi-Yen Hsiung","doi":"10.14710/IJEE.V2I1.5052","DOIUrl":null,"url":null,"abstract":"Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.","PeriodicalId":54960,"journal":{"name":"International Journal of Engineering Education","volume":"1 1","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2020-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance\",\"authors\":\"Shu-Hung Yang, Yu-Ying Wang, A. Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, V. Shen, Chi-Yen Hsiung\",\"doi\":\"10.14710/IJEE.V2I1.5052\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.\",\"PeriodicalId\":54960,\"journal\":{\"name\":\"International Journal of Engineering Education\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2020-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Engineering Education\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.14710/IJEE.V2I1.5052\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.14710/IJEE.V2I1.5052","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 3

摘要

目前,在校学生通常在他们的娱乐活动中花费大量的时间在游戏上,他们中的一些人甚至沉迷于游戏。与其他课外活动相比,电子学习系统反映了学生对游戏非常感兴趣的事实。因此,教育工作者最近渴望开发有效的教学活动,使学校的孩子们既能学习一些科目,又能同时玩游戏。因此,本研究基于Unity3D游戏引擎的严肃游戏与增强现实(AR)相结合的电子学习系统。通过这个以游戏为基础的电子学习系统,学生可以获得他们的知识并培养逻辑技能。根据其有效性和效用,本研究对基于游戏的电子学习系统与传统学习和其他电子学习系统进行了评估和比较。实验结果表明,所提出的基于游戏的电子学习系统优于其他现有系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance
Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
International Journal of Engineering Education
International Journal of Engineering Education EDUCATION, SCIENTIFIC DISCIPLINES-ENGINEERING, MULTIDISCIPLINARY
CiteScore
2.40
自引率
30.00%
发文量
0
审稿时长
4-8 weeks
期刊介绍: The International Journal of Engineering Education (IJEE) is an independent, peer-reviewed journal. It has been serving as an international archival forum of scholarly research related to engineering education for over thirty years. The Journal publishes six issues per year. These include, from time to time, special issues on specific engineering education topics. Only manuscripts that have a focus on engineering education will be considered for publication.
期刊最新文献
Developing systems thinking in a Project-Based Learning environment Role of FCBF Feature Selection Algorithm in Educational Data Mining Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance THE ANALYSIS IS FOR THE DESIGN OF DIFFERENT CLUB FACE’S THICKNESSES OF FAIRWAY WOOD TO THE CHARACTERISTIC TIME Predictive analysis of instruction in science to students’ declining in-terest in science-An analysis of gifted students of sixth - and seventh-grade in Taiwan
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1