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Immersion Experiences for Biomedical Engineering Undergraduates: Comparing Strategies and Local Partnerships at Two Institutions. 生物医学工程本科生的沉浸式体验:比较两所院校的策略和当地合作伙伴关系。
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2023-01-01
Justin Huber, Steven Higbee, Christina Espinosa, Babak Bazrgari, Sharon Miller

Immersion experiences for undergraduate students in biomedical engineering are key contributors to their ability to identify medical needs. Despite this, as few as 25% of surveyed programs report providing such opportunities. Since 2010 when the National Institute of Health began its R25 grant mechanism to support curricular development toward team-based design, several institutions have established programs for immersion experiences, which provide precedent for their implementation. Published results from such immersion experiences highlight successes in structure and changes in student perspectives after these experiences. As more institutions expand their biomedical engineering curriculum with new immersion-focused programs, it is important to learn from these precedents while also considering opportunities to improve. For newly funded groups that are developing and implementing programs, they may find improved success by strategic use of unique partnerships. However, these partnerships may not be immediately evident to program organizers. Our objective is to discuss two institutions that recently established programs for immersion experience. In the comparison of our two immersion programs, we found five overlapping core features that include: immersion partner collaboration, team-based immersion experiences, needs-finding emphasis, team-based engineering design experiences, and immersion assessment and evaluation. Both programs developed collaborative partnerships with nearby medical schools. Additionally, one program partnered with a community resource (i.e., Human Development Institute). Despite nuanced program differences, we found that students at both programs self-reported increased knowledge or confidence in aspects of the design process (e.g., identifying and refining user needs, concept generation). Our results also highlight student gains unique to their programs - UK students self-reported gains on disability topics and IUPUI students self-reported gains on socioeconomic awareness. In summary, immersion partner collaboration, or partnership, surfaced as a core feature for both programs, and students in both immersion programs endorsed enhanced knowledge or confidence in engineering design.

对于生物医学工程专业的本科生来说,沉浸式体验是他们识别医疗需求能力的关键因素。尽管如此,只有25%的被调查项目报告提供了这样的机会。自2010年美国国立卫生研究院(National Institute of Health)启动R25资助机制,以支持面向团队设计的课程开发以来,一些机构已经建立了浸入式体验项目,这为它们的实施提供了先例。这种沉浸式体验的发表结果强调了这些体验后学生视角的结构和变化的成功。随着越来越多的机构将其生物医学工程课程扩展为新的浸入式课程,从这些先例中学习并考虑改进的机会是很重要的。对于正在开发和实施项目的新资助团体来说,通过战略性地利用独特的伙伴关系,他们可能会发现取得了更大的成功。然而,这些伙伴关系可能不会立即对项目组织者明显。我们的目标是讨论两所最近建立沉浸式体验项目的机构。通过比较我们的两个浸入式课程,我们发现了五个重叠的核心特征,包括:浸入式合作伙伴协作、基于团队的浸入式体验、需求发现重点、基于团队的工程设计体验以及浸入式评估和评估。两个项目都与附近的医学院建立了合作伙伴关系。此外,还有一个项目与社区资源(即人类发展研究所)合作。尽管有细微的程序差异,我们发现两个程序的学生自我报告在设计过程的各个方面(例如,识别和细化用户需求,概念生成)增加了知识或信心。我们的研究结果还突出了学生在他们的项目中获得的独特收益——英国学生自我报告的残疾主题收益,IUPUI学生自我报告的社会经济意识收益。总之,沉浸式合作伙伴合作或伙伴关系是两个项目的核心特征,两个浸入式项目的学生都认可提高了对工程设计的知识或信心。
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引用次数: 0
Developing systems thinking in a Project-Based Learning environment 在基于项目的学习环境中发展系统思维
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2020-06-15 DOI: 10.14710/IJEE.2.1.63-81
S. Kordova
As science and engineering projects are becoming increasingly more complex, sophisticated, comprehensive and multidisciplinary, there is a growing need for systems thinking skills to ensure successful project management. Systems thinking plays a major role in the initiation, effective management, and in facilitating inter-organizational tasks. This research assesses the capacity for engineering systems thinking and its contribution in carrying out a multidisciplinary project. The research also reviews the cognitive process through which systems thinking skill is acquired. The study focused on a group of students who have completed their senior design projects in high-tech industry, while their plans were being integrated into existing larger projects in the respective industrial sites. The systems thinking skill of the students was examined according to a questionnaire for assessing the Capacity for Engineering Systems Thinking (CEST). Statistical analysis shows significant differences in the students capacity for systems thinking at the beginning and end of the work (p<0.001). This research demonstrates that systems thinking skills can be improved through awareness and involvement in multidisciplinary projects.
随着科学和工程项目变得越来越复杂、精密、全面和多学科,越来越需要系统思维技能来确保项目管理的成功。系统思维在启动、有效管理和促进组织间任务方面起着重要作用。本研究评估了工程系统思维的能力及其在实施多学科项目中的贡献。研究还回顾了系统思维技能获得的认知过程。这项研究的重点是一组学生,他们已经完成了高科技行业的高级设计项目,而他们的计划正被整合到各自工业基地的现有大型项目中。采用工程系统思维能力评估问卷对学生的系统思维能力进行测试。统计分析显示,学生在工作开始和结束时的系统思维能力有显著差异(p<0.001)。这项研究表明,系统思维技能可以通过意识和参与多学科项目来提高。
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引用次数: 2
Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance 基于游戏的增强现实电子学习系统的开发以提高学生的学习成绩
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2020-06-15 DOI: 10.14710/IJEE.V2I1.5052
Shu-Hung Yang, Yu-Ying Wang, A. Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, V. Shen, Chi-Yen Hsiung
Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.
目前,在校学生通常在他们的娱乐活动中花费大量的时间在游戏上,他们中的一些人甚至沉迷于游戏。与其他课外活动相比,电子学习系统反映了学生对游戏非常感兴趣的事实。因此,教育工作者最近渴望开发有效的教学活动,使学校的孩子们既能学习一些科目,又能同时玩游戏。因此,本研究基于Unity3D游戏引擎的严肃游戏与增强现实(AR)相结合的电子学习系统。通过这个以游戏为基础的电子学习系统,学生可以获得他们的知识并培养逻辑技能。根据其有效性和效用,本研究对基于游戏的电子学习系统与传统学习和其他电子学习系统进行了评估和比较。实验结果表明,所提出的基于游戏的电子学习系统优于其他现有系统。
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引用次数: 3
Role of FCBF Feature Selection Algorithm in Educational Data Mining FCBF特征选择算法在教育数据挖掘中的作用
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2020-06-15 DOI: 10.14710/IJEE.V2I1.4466
Maryam Zaffar
Educational Data Mining (EDM) is a very vigorous area of Data Mining, and it is helpful in predicting the performance of students. Student performance prediction is not only important for students, but also helpful for academic organization to detect the causes of success and failures of students. Furthermore, the features selected through the students’ performance prediction models helps in developing action plans for academic welfare. Feature selection can increase the prediction accuracy of the prediction model. In student performance prediction model, where every feature is very important, as neglection of any important feature can causes wrong development of academic action plans. Moreover, the feature selection is very important step in the development of student performance prediction models. There are different types of feature selection algorithms. In this paper FCBF is selected as a feature selection algorithm. This paper is a step on the way to identifying the factors affecting the academic performance of the students. In this paper performance of FCBF is being evaluated on three different student’s datasets. The performance of FCBF is detected well on a student dataset with greater no of features.
教育数据挖掘(EDM)是数据挖掘中一个非常活跃的领域,它有助于预测学生的表现。学生成绩预测不仅对学生很重要,而且有助于学术组织发现学生成功和失败的原因。此外,通过学生表现预测模型选择的特征有助于制定学术福利的行动计划。特征选择可以提高预测模型的预测精度。在学生成绩预测模型中,每一个特征都是非常重要的,忽略任何一个重要的特征都可能导致学业行动计划的错误制定。此外,特征选择是开发学生成绩预测模型的重要步骤。有不同类型的特征选择算法。本文选择FCBF作为特征选择算法。本文是确定影响学生学业成绩的因素的一步。本文在三个不同的学生数据集上对FCBF的性能进行了评估。FCBF的性能在没有更多特征的学生数据集上得到很好的检测。
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引用次数: 0
THE ANALYSIS IS FOR THE DESIGN OF DIFFERENT CLUB FACE’S THICKNESSES OF FAIRWAY WOOD TO THE CHARACTERISTIC TIME 分析了球道木材不同杆面厚度对特征时间的影响
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2020-04-08 DOI: 10.14710/IJEE.2.1.11-19
Kuei-Pin Kuo, C. Chao, Ching-Yi Lin
Background: The main factors to influence on the stroking performance of club head are alloy and spring-like effect. Design the structure of new club face to create the fairway wood which can show best stroking feeling and let driving distance become longer. Purpose: The club face of fairway wood is processed through the iron alloy heating procedure and CNC to innovate the club head with high spring-like effect (characteristic time). Method: (1) Use 455 stainless steel processed by heating and aging treatment, to do the analysis on microstructure and mechanical properties. (2) Through CNC to design seven different patterns for the back of club face, each pattern for three club head. The total amount is twenty-one. (3) Make finished product be test the characteristic time and the ability of strike by the practical measurement. (4) To analyze after the compare between three-way ANOVA and LSD. Results: After 455 stainless steel was heated in procedure S850℃-A550℃, mechanical properties became superior and had the better malleability, it is suitable for developing the club face of high spring-like effect. Before and after grinding among three-way ANOVA (pattern*thickness*place), did not achieve the significant level on the figure of characteristic time. Through two-way ANOVA (pattern*place and thickness*place), showed the significant deviation before and after grinding. After doing the crash test by 45m/s, all the results can reach the higher limited standard. Summary: 455 stainless steel was designed with the different club face’s thicknesses of fairway wood can make spring-like effect achieve high characteristic time. The much thinner club face let the characteristic time perform highly. But there was no obvious effects from the patterns of the back club face.
背景:合金和类弹簧效应是影响球杆杆头击球性能的主要因素。设计新球杆杆面的结构,创造出最能体现击球感觉的球道木,让击球距离变长。目的:球道木球杆杆面采用铁合金加热工艺和数控加工,创新出具有高弹簧效果(特征时间)的球杆杆头。方法:(1)采用455不锈钢经加热时效处理后,对其组织和力学性能进行分析。(2) 通过CNC为球杆杆面背面设计了七种不同的图案,每种图案对应三个球杆杆头。总数是二十一。(3) 通过实际测量,使成品测试其特性时间和打击能力。(4) 三元方差分析与LSD比较后进行分析。结果:455不锈钢经S850℃~A550℃加热后,力学性能优越,延展性好,适合发展出高弹样效果的球杆杆面。研磨前后的三元方差分析(图案*厚度*位置),在特征时间图上未达到显著水平。通过双向方差分析(图案*位置和厚度*位置),显示出研磨前后的显著偏差。经过45m/s的碰撞试验,所有结果都能达到更高的极限标准。总结:455不锈钢设计采用不同杆面厚度的球道木,可以使弹簧状效果达到较高的特征时间。细得多的球杆杆面让特色时间发挥得淋漓尽致。但球杆背面的图案并没有明显的影响。
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引用次数: 0
Predictive analysis of instruction in science to students’ declining in-terest in science-An analysis of gifted students of sixth - and seventh-grade in Taiwan 科学教学对学生科学兴趣下降的预测分析——台湾六、七年级资优生的分析
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2020-01-27 DOI: 10.14710/IJEE.2.1.33-51
Chia-Yen Hsieh
Students’ interest in science declines substantially in the transition from elementary to secondary education. Using students’ ratings of their instruction on the topic of oxidation-reduction reaction, we examined if changes in instructional practices accounted for differences in situational interest in science imagination instruction and enduring individual interest in science imagination between elementary and secondary school classrooms. Multilevel regression analyses were conducted for a sample of 162 sixth - and 161 seventh-grade gifted classrooms. The use of student experiments, the elicitation of student explanations, and lack of clarity accounted to varying degrees for disparities in science interest between grade levels. The impact of instructional practices on individual interest was mediated by situational interest.
在从初等教育向中等教育过渡的过程中,学生对科学的兴趣大幅度下降。利用学生对氧化还原反应主题教学的评分,我们检验了教学实践的变化是否导致了中小学课堂对科学想象教学的情境兴趣和对科学想象持久的个人兴趣的差异。对162个六年级和161个七年级天才教室的样本进行了多水平回归分析。学生实验的使用、学生解释的启发以及缺乏清晰度在不同程度上解释了不同年级之间科学兴趣的差异。教学实践对个体兴趣的影响是由情境兴趣介导的。
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引用次数: 1
Effect of Collaborative Learning Strategies on Student Achievement in Various Engineering Courses 合作学习策略对不同工程课程学生成绩的影响
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2019-12-15 DOI: 10.14710/IJEE.1.2.114-121
Geraldine G. Nerona
This study focused on determining the effectiveness of collaborative learning strategies in improving students' performance in three general engineering courses. The pretest-posttest control group experimental design was used in the study. From the results of the Z-test, there were no significant differences in the pretest scores of the experimental and control groups. However there were significant differences in the posttest scores of the respondents, with the experimental groups engagedin collaborative learning obtaining significantly higher achievement scores than their control group counterparts,who were exposed to the traditional lecture-discussion and individual learning methods. Effect sizes were also positive for the experimental groups, meaning, they were able to perform better in class compared to their control group counterparts.
本研究旨在探讨合作学习策略对提高学生在三门普通工程课程学习成绩的效果。本研究采用前测后测对照组实验设计。从z检验的结果来看,实验组和对照组的前测分数没有显著差异。然而,被调查者的后测成绩却存在显著差异,参与合作学习的实验组的成绩明显高于接受传统讲座讨论和个体学习方法的对照组。实验组的效应值也为正,这意味着,与对照组相比,他们在课堂上的表现更好。
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引用次数: 1
Road Transport Accident Analysis from A System-Based Accident Analysis Approach Using Swiss Cheese Model 基于瑞士奶酪模型的系统事故分析方法的道路运输事故分析
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2019-12-15 DOI: 10.14710/IJEE.1.2.99-105
Raymond Akuh, C. Atombo
Road safety has become a major concern to both developed and developing countries due to its negative economic impacts. Although, numerous approaches of accident analysis have been conducted, there seem to be an increase in road crashes every year. The main aim of this study is to analyse a driving school accident using a system-based accident analysis approach. The data for the study was collected using an interview. A Swiss Cheese Accident Causation Model was used to identify the factors that contributed to the accident. The study identified four weaknesses in the system defences of the driving school that created a possible accident trajectory. It is concluded that adopting system-based accident analysis approach in analysing road transport accidents, could lead to a greater understanding of latent conditions and road user error, which in turn could inform the development of intervention strategies within a road transport domain as suggested by other studies. Finally, the short falls of using only person approach of accident analysis in road transport domain are also highlighted.
道路安全由于其负面的经济影响,已成为发达国家和发展中国家的主要关切。尽管已经进行了许多事故分析方法,但道路交通事故似乎每年都在增加。本研究的主要目的是使用基于系统的事故分析方法来分析驾校事故。这项研究的数据是通过访谈收集的。使用瑞士奶酪事故因果模型来确定导致事故的因素。该研究确定了驾驶学校系统防御的四个弱点,这些弱点造成了可能的事故轨迹。结论是,在分析道路运输事故时采用基于系统的事故分析方法,可以更好地了解潜在条件和道路使用者错误,这反过来又可以为制定其他研究所建议的道路运输领域内的干预策略提供信息。最后,还强调了在道路运输领域中仅使用人法进行事故分析的不足之处。
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引用次数: 3
CONTEMPORARY TRENDS IN STUDIES ON MOBILE LEARNING OF FOREIGN LANGUAGES: A META-ANALYSIS. 外语移动学习研究的当代趋势:一项荟萃分析。
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2019-12-15 DOI: 10.14710/IJEE.1.2.85-90
G. Toto, P. Limone
Previous research has provided a review of the literature on the state of research on mobile learning, but the use of m-learning and MALL to formal and informal learning of foreign languages needs further study. The need to review the language learning assisted by mobile devices emerges from a globalized context, in which pedagogy must question itself to plan and design research drawings in which mobile learning assumes a fundamental importance in teaching practice aimed above all at new generations of students. This study adopts a meta-analysis approach to systematically review the literature, thus providing a more complete analysis and synthesis of 83 studies from 2009 to 2018. Previous studies focus on the effectiveness and design of the mobile learning system. The search for databases and citations was performed by limiting the keywords referring to m-learning and to MALL. Compared to existing reviews, the results confirm revealing a skill-based approach to language learning with an emphasis on vocabulary, learning factors that influence students' perceptions and availability to use new cellular technologies.
以往的研究对移动学习的研究现状进行了综述,但移动学习和MALL在外语正式和非正式学习中的应用还有待进一步研究。审查移动设备辅助的语言学习的必要性源于全球化的背景,在全球化的背景下,教育学必须自我质疑,以规划和设计研究图纸,其中移动学习在针对新一代学生的教学实践中具有根本重要性。本研究采用荟萃分析方法对文献进行了系统回顾,从而对2009-2018年的83项研究进行了更完整的分析和综合。以往的研究主要集中在移动学习系统的有效性和设计上。通过限制涉及m-learning和MALL的关键词来搜索数据库和引文。与现有的综述相比,研究结果证实了一种基于技能的语言学习方法,强调词汇、影响学生感知的学习因素以及使用新细胞技术的可用性。
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引用次数: 3
Direct Instruction vs. Computer Simulation and their Learning Outcome in Engineering Education 工程教育中直接教学与计算机模拟及其学习效果
IF 1 4区 工程技术 Q2 Social Sciences Pub Date : 2019-12-12 DOI: 10.14710/IJEE.1.2.91-98
A. Zendler, Manuel Gohl
Answers to the questions of which instructional methods are suitable for school, what instructional methods should be applied in teaching individual subjects and how instructional methods support the act of learning represent challenges to general education and education in individual subjects. This study focuses on the empirical examination of learning outcome in engineering educationwith respect to two instructional methods: direct instruction and computer simulation. A CRF 2x2 design is used to control instructional method and class context. Learning outcome on bridge construction is assessed with reference to the optics of bridge and the material usage for the bridge. The empirical findings show that learning with direct instruction was superior to computer simulation.
对于哪些教学方法适合学校、在个别科目的教学中应该应用哪些教学方法以及教学方法如何支持学习行为等问题的回答,代表着对普通教育和个别科目教育的挑战。本研究从直接教学法和计算机模拟两种教学方法对工程教育中的学习结果进行实证检验。CRF 2x2设计用于控制教学方法和课堂环境。参考桥梁的光学特性和桥梁的材料使用情况,评估桥梁施工的学习成果。实证结果表明,直接指导学习优于计算机模拟。
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引用次数: 0
期刊
International Journal of Engineering Education
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