{"title":"旨在提高计算机硬件组件认知的虚拟现实学习环境中的教学设计、学习满意度和学习结果","authors":"Cheng-Hsiu Li","doi":"10.46604/ijeti.2023.10247","DOIUrl":null,"url":null,"abstract":"The integration of teaching materials with virtual reality (VR) technology is a common method for improving student interaction in courses, providing students with experience related to real-life spatial environments in class. This study developed a cost-effective and portable device that offers an immersive VR experience for learning the identification of computer hardware components. This device enables teachers to train technicians in computer hardware fabrication. The experimental group comprised 12 participants. According to the results of the learning satisfaction analysis, the students highly enjoyed the immersive learning experience. Descriptive statistics and the Wilcoxon matched-pairs signed-rank test are used for statistical analysis. Analysis of cognitive learning outcomes indicated that all students accurately identified all computer components after the intervention. By using the immersion teaching method, teachers could considerably improve the learning outcomes of students related to their cognition of computer hardware components.","PeriodicalId":43808,"journal":{"name":"International Journal of Engineering and Technology Innovation","volume":" ","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Instructional Design, Learning Satisfaction, and Learning Outcome in a Virtual Reality Learning Environment Aimed at Improving the Cognition of Computer Hardware Components\",\"authors\":\"Cheng-Hsiu Li\",\"doi\":\"10.46604/ijeti.2023.10247\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The integration of teaching materials with virtual reality (VR) technology is a common method for improving student interaction in courses, providing students with experience related to real-life spatial environments in class. This study developed a cost-effective and portable device that offers an immersive VR experience for learning the identification of computer hardware components. This device enables teachers to train technicians in computer hardware fabrication. The experimental group comprised 12 participants. According to the results of the learning satisfaction analysis, the students highly enjoyed the immersive learning experience. Descriptive statistics and the Wilcoxon matched-pairs signed-rank test are used for statistical analysis. Analysis of cognitive learning outcomes indicated that all students accurately identified all computer components after the intervention. By using the immersion teaching method, teachers could considerably improve the learning outcomes of students related to their cognition of computer hardware components.\",\"PeriodicalId\":43808,\"journal\":{\"name\":\"International Journal of Engineering and Technology Innovation\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2023-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Engineering and Technology Innovation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46604/ijeti.2023.10247\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Engineering and Technology Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46604/ijeti.2023.10247","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
Instructional Design, Learning Satisfaction, and Learning Outcome in a Virtual Reality Learning Environment Aimed at Improving the Cognition of Computer Hardware Components
The integration of teaching materials with virtual reality (VR) technology is a common method for improving student interaction in courses, providing students with experience related to real-life spatial environments in class. This study developed a cost-effective and portable device that offers an immersive VR experience for learning the identification of computer hardware components. This device enables teachers to train technicians in computer hardware fabrication. The experimental group comprised 12 participants. According to the results of the learning satisfaction analysis, the students highly enjoyed the immersive learning experience. Descriptive statistics and the Wilcoxon matched-pairs signed-rank test are used for statistical analysis. Analysis of cognitive learning outcomes indicated that all students accurately identified all computer components after the intervention. By using the immersion teaching method, teachers could considerably improve the learning outcomes of students related to their cognition of computer hardware components.
期刊介绍:
The IJETI journal focus on the field of engineering and technology Innovation. And it publishes original papers including but not limited to the following fields: Automation Engineering Civil Engineering Control Engineering Electric Engineering Electronic Engineering Green Technology Information Engineering Mechanical Engineering Material Engineering Mechatronics and Robotics Engineering Nanotechnology Optic Engineering Sport Science and Technology Innovation Management Other Engineering and Technology Related Topics.