十大电子游戏案件(美国):自Pong出现以来,美国的电子游戏诉讼如何演变

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2018-12-01 DOI:10.4337/IELR.2018.02.02
R. Dannenberg, Joshua Davenport
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引用次数: 0

摘要

美国的电子游戏诉讼既不新鲜,也不罕见,电子游戏开发商可以从之前其他人胜诉和败诉的案件中吸取宝贵的教训。本文考察了美国知识产权法的演变,从历史上的狭隘根源到将电子游戏归类为一种值得广泛言论自由保护的艺术形式。本文探讨了各种知识产权领域的开创性案例,不仅包括版权,还包括逆向工程、衍生作品、专利、商标、宣传权、《数字千年版权法》、合同和言论自由。这些案件探讨了美国电子游戏法判例的事实和法律局限性,包括一个人的言论如何受到他人权利、允许和公平使用他人知识产权的限制,以及这些案件对行业的影响。随着电子游戏已经发展成为一个价值数十亿美元的行业,法律也在升级,这篇文章是你需要升级的入门读物。
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Top 10 video game cases (US): how video game litigation in the US has evolved since the advent of Pong
Video game litigation in the United States is neither new nor infrequent, and video game developers can learn valuable lessons from cases won, and lost, by others before them. This article examines the evolution of United States intellectual property law from historically narrow roots to classifying video games as an art form deserving broad free speech protection. This article examines seminal cases in a variety of IP areas, including not only copyrights, but also reverse engineering, derivative works, patents, trademarks, rights of publicity, the Digital Millennium Copyright Act, contracts, and freedom of speech. These cases explore the factual and legal limits of American jurisprudence in video game law, including how one's own expression can be limited by the rights of others, permissible and fair use and of others' IP, and the impact these cases have had in the industry. As video games have leveled up into a multi-billion dollar industry, the law has leveled up, too, and this article is the primer you need to level up with it.
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