不仅仅是文字:一项关于公共场所手势可见性的研究

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2023-07-15 DOI:10.4995/var.2023.19315
Kamil Kopij, Kaja Głomb, Szymon Popławski
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引用次数: 1

摘要

手势在人类交流中起着重要的作用。尽管研究它们在过去社区中所扮演的角色是一个很受欢迎的研究领域,但迄今为止还没有人尝试研究它们在公共活动中的知名度。这项研究的目的是确定能够清楚地看到手势并理解其含义的人的最大数量。我们使用取自古罗马修辞学论文的手势,根据手势的细节将其分为三类(手指、手、手臂或手臂),我们进行了一系列实验,以确定每一类手势可以被看到的最大距离。我们使用包括回归分析在内的结果对两个案例进行了可见性分析:一个是在罗马共和晚期罗马论坛的讲台上;另一个是位于玛雅蒂卡尔中心的3号金字塔。我们通过对当代公共集会中人群行为的观察,计算出可以看到手势的区域,以估计人群的规模。它们不仅显示了有多少人可能看到了这些手势,还显示了理论上可用空间中有多少百分比可能被有可能看到这些手势的人所占据。根据调查结果,在LR罗马论坛上,只有不到一半(44.8%)的尽可能多的观众能够察觉到所有类型的手势(各种细节水平),而在蒂卡尔的3号金字塔上,只有16.7%的观众能够做到这一点。我们认为,所呈现的结果和使用的方法可以应用于分析任何公共空间,无论地点和时间,从而提供了一个有价值的工具来理解过去的公共集会。
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More than words: a study on the visibility of hand gestures in public spaces
Hand gestures play an important role in human communication. Although the study of their repertoires and roles for past communities is a popular field of research, there has been no attempt so far to study their visibility during public events. The aim of this study was to determine the maximum number of people who could see hand gestures well enough to understand their meaning. Using gestures taken from ancient Roman rhetorical treatises, which we divided into three classes related to the detail of the gestures (fingers, hand, arm, or arms), we conducted a series of experiments to determine the maximum distance from which each class of gestures could be seen. We used the results, including regression analysis, to conduct visibility analyses for two case studies: one on the rostra on the Late Republican Forum Romanum in Rome; and the other on Pyramid No 3 in the centre of Late-Classical Mayan Tikal. We used the calculation of the areas where gestures were visible to estimate crowd sizes by drawing on crowd behaviour observation during contemporary public gatherings. They show not only how many people could have potentially seen the gestures, but also what percentage of the theoretically available space could have been occupied by people who had the potential to see them. According to the findings, only a little under half (44.8%) of the maximum possible audience were able to detect all types of gestures (various levels of detail) at the LR Roman Forum, while at Pyramid No 3 in Tikal, just a mere 16.7% were able to do so. We believe that the results presented and the methodology used can be applied to analyse any public space, regardless of place and time, thus providing a valuable tool to comprehend past public assemblies.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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