面向社会变革的数字教育游戏设计民主化

Q3 Social Sciences Journal of Learning for Development Pub Date : 2023-03-20 DOI:10.56059/jl4d.v10i1.714
C. Myers, L. Piccolo, T. Collins
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引用次数: 0

摘要

数字游戏可以作为解决结构性不平等和促进社会正义的教育工具。设计具有这些目的的游戏通常是一项复杂的任务,需要大量的综合专业知识,包括游戏机制、软件开发、教育游戏设计、教育学和教育主题知识(可以针对非常具体的社会问题)。教育游戏设计的民主化用于增加多样化和新手群体在整个设计过程中的代理和参与,并可用于提高此类游戏的效率,因为它直接导致广泛的声音、知识、经验和观点的融入。本研究采用了基于设计的研究方法,创建、评估和验证了13项设计原则,以使教育游戏的设计民主化,促进社会变革。依次实施了三个研究阶段:初步研究、原型设计和评估阶段。初步研究阶段的基础是建立这些原则,将其建立在批判教育学的基础上,批判教育学是一种教育理论,它提出了加速学习、参与和社会变革的教学技术。原型设计阶段以进行半结构化访谈为基础,与教育和游戏设计专家一起评估和改进这些原则。在评估阶段,这些原则在两个周末的游戏设计活动中得到了应用和评估,这些活动大多由从未设计过数字游戏的不同群体参加。本研究为如何使教育游戏设计民主化以促进社会变革做出了理论和实践贡献。它证明了促进设计原则的相关性,这些原则通过提出设计原则来解决可以做些什么来触发游戏中的学习;为什么可以从教育和游戏的角度促进这种学习;以及如何将这些原则应用到教育游戏中。
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Democratising Digital Educational Game Design for Social Change
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics, software development, educational game design, pedagogy, and knowledge of the educational topic (which can target very specific social issues). Democratising the design of educational games is used to increase the agency and participation of diverse and novice groups throughout design processes - and can be used to improve the efficiency of such games as it directly leads to the inclusion of broad voices, knowledge, experiences and perspectives. This research adopted a Design-Based Research methodology to create, evaluate and validate 13 design principles to democratise the design of educational games for social change. Three research phases were implemented in turn: a preliminary research, prototyping and evaluation phase. The preliminary research phase was based on creating these principles by grounding them on fundamentals of Critical Pedagogy, a theory of education which presents pedagogical techniques to accelerate learning, engagement and social change. The prototyping phase was based on conducting semi-structured interviews to assess and improve these principles with educational and game design experts. During the evaluation phase, these principles were applied and evaluated during two weekend-long game design events, which were mostly attended by diverse groups who had never designed a digital game before. This research presents theoretical and practical contributions related to how to democratise educational game design for social change. It evidenced the relevance of facilitating design principles that addresses what could be done to trigger learning in games by presenting design principles; why this learning could be facilitated, from both educational and gaming perspectives; and how to implement these principles into an educational game.
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来源期刊
Journal of Learning for Development
Journal of Learning for Development Social Sciences-Education
CiteScore
1.90
自引率
0.00%
发文量
0
审稿时长
24 weeks
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