了解虚拟现实中手部设计对身体体现的影响

IF 1.7 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing Pub Date : 2023-03-02 DOI:10.1017/S0890060423000045
Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang
{"title":"了解虚拟现实中手部设计对身体体现的影响","authors":"Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang","doi":"10.1017/S0890060423000045","DOIUrl":null,"url":null,"abstract":"Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2023-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Understanding the effects of hand design on embodiment in virtual reality\",\"authors\":\"Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang\",\"doi\":\"10.1017/S0890060423000045\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.\",\"PeriodicalId\":50951,\"journal\":{\"name\":\"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2023-03-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1017/S0890060423000045\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1017/S0890060423000045","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 7

摘要

随着虚拟现实(VR)技术的快速发展和虚拟世界的建立,理解用户与虚拟世界交互的感知是近年来的研究热点之一。用户可以通过虚拟的手来体现自己的身体和虚拟世界之间产生一种熟悉的联系,而手的表征可以诱导用户在VR中的体现。身在感是人对自身表现的认知意识,包括身体所有权感、代理感和自我定位感三个组成部分。文献中关于手部设计对实施例影响的证据不足,特别是基于对其三个子成分的研究。本研究探讨了五种真实感水平的虚拟手设计如何影响VR中体现的三个子组件。本研究采用文献中常用的自我报告问卷,通过引入源自心理学的内隐方法(意向约束和本体感受测量)来评估体现和代理和自我定位。此外,利用眼动追踪的客观数据来探索实施例与手部设计之间的联系,并对参与者的眼动追踪数据进行分类,以帮助分析实施例与用户注意之间的联系。总体而言,本研究通过系统地探索用户在VR中的具身体验做出了重大贡献,并为虚拟手设计分别对身体所有权、代理和自我定位的影响提供了重要证据。此外,本研究为进一步通过隐式和客观的方法研究虚拟手的体现提供了有价值的参考,并为VR应用中的虚拟手设计提供了实用的设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Understanding the effects of hand design on embodiment in virtual reality
Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
4.40
自引率
14.30%
发文量
27
审稿时长
>12 weeks
期刊介绍: The journal publishes original articles about significant AI theory and applications based on the most up-to-date research in all branches and phases of engineering. Suitable topics include: analysis and evaluation; selection; configuration and design; manufacturing and assembly; and concurrent engineering. Specifically, the journal is interested in the use of AI in planning, design, analysis, simulation, qualitative reasoning, spatial reasoning and graphics, manufacturing, assembly, process planning, scheduling, numerical analysis, optimization, distributed systems, multi-agent applications, cooperation, cognitive modeling, learning and creativity. AI EDAM is also interested in original, major applications of state-of-the-art knowledge-based techniques to important engineering problems.
期刊最新文献
Does empathy lead to creativity? A simulation-based investigation on the role of team trait empathy on nominal group concept generation and early concept screening A knowledge-enabled approach for user experience-driven product improvement at the conceptual design stage Free-text inspiration search for systematic bio-inspiration support of engineering design Tool life prediction via SMB-enabled monitor based on BPNN coupling algorithms for sustainable manufacturing A comparative review on the role of stimuli in idea generation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1