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Does empathy lead to creativity? A simulation-based investigation on the role of team trait empathy on nominal group concept generation and early concept screening 同理心会带来创造力吗?团队特质共情对名义群体概念产生和早期概念筛选作用的模拟研究
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-04 DOI: 10.1017/S089006042300001X
Mohammad Alsager Alzayed, Scarlett Miller, Jessica Menold, Jacquelyn Huff, Christopher McComb
Abstract Research on empathy has been surging in popularity in the engineering design community since empathy is known to help designers develop a deeper understanding of the users’ needs. Because of this, the design community has become more invested in devising and assessing empathic design activities. However, research on empathy has been primarily limited to individuals, meaning we do not know how it impacts team performance, particularly in the concept generation and selection stages of the design process. Specifically, it is unknown how the empathic composition of teams, defined here as the average (elevation) and standard deviation (diversity) of team members’ empathy, would impact design outcomes during nominal group concept generation and early concept screening. Therefore, the goal of the current study is to investigate the impact of team empathy on nominal group concept generation and early concept screening in an engineering design student project. This was accomplished through a computational simulation of 13,482 teams of non-interacting brainstorming individuals generated by a statistical bootstrapping technique. This simulation drew upon a design repository of 806 ideas generated by first-year engineering students. The main findings from the study indicated that the impact of the elevation and diversity of different components of team empathy varied depending upon the specific design outcome (number of ideas, overall creativity, elegance, usefulness, uniqueness) and design stage (concept generation and concept screening). The results from this study can be used to guide team formation in engineering design.
摘要在工程设计界,对共情的研究越来越受欢迎,因为共情可以帮助设计师更深入地了解用户的需求。正因为如此,设计界在设计和评估移情设计活动方面投入了更多。然而,关于同理心的研究主要局限于个人,这意味着我们不知道它是如何影响团队绩效的,特别是在设计过程的概念产生和选择阶段。具体地说,我们不知道团队的共情构成(这里定义为团队成员共情的平均值(高度)和标准差(多样性))如何影响名义群体概念产生和早期概念筛选的设计结果。因此,本研究的目的是探讨团队共情对工程设计学生项目中名义群体概念产生和早期概念筛选的影响。这是通过统计引导技术生成的13,482个非互动头脑风暴个人团队的计算模拟来完成的。这个模拟利用了一个由一年级工程学生产生的806个想法的设计库。研究的主要结果表明,团队共情不同成分的提升和多样性的影响取决于具体的设计结果(创意数量、整体创造力、优雅性、有用性、独特性)和设计阶段(概念生成和概念筛选)。研究结果可用于指导工程设计中的团队组建。
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引用次数: 0
A knowledge-enabled approach for user experience-driven product improvement at the conceptual design stage 在概念设计阶段为用户体验驱动的产品改进提供知识支持的方法
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-17 DOI: 10.1017/S0890060423000161
Jun Yu Li, Xin Guo, Kai Zhang, Wu Zhao
Abstract Improving existing products plays a vital role in enhancing customer satisfaction and coping with changes in the market. Analyzing user experience (UX) to find the deficiencies of existing products and establishing improved schemes is the key to UX-driven product improvement, especially at the conceptual design stage. Although some tools used in conceptual design, such as requirements analysis and knowledge reasoning, have advanced recently, they lack targeted goals and sufficient efficiency in identifying insufficient product attributes and improving existing functions and structures. The challenge lies in considering the influence imposed on design activities by the original product features (including attributes, functions, and structure). In this study, a knowledge-enabled approach and framework that integrates the conceptual design process, online reviews for UX, and knowledge is proposed to support product improvement. Specifically, a decision-making algorithm based on UX analysis is proposed to identify to-be-improved product attributes. Then, through optimizing the previous knowledge application model from knowledge requirement transformation, knowledge modeling, and knowledge reasoning, a smart knowledge reasoning model is established to push knowledge for functional solving of the to-be-improved attributes. A knowledge configuration method is used to modify product features to generate an improved scheme. To demonstrate the feasibility of the proposed approach, a case study of improving an agricultural sprayer is conducted. Through discussion, this study can help to regulate design activities for product improvement, enhance data and knowledge application, and promote divergent thinking during scheme modification.
摘要改进现有产品在提高客户满意度和应对市场变化方面发挥着至关重要的作用。分析用户体验以发现现有产品的不足,并制定改进方案,是用户体验驱动产品改进的关键,尤其是在概念设计阶段。尽管概念设计中使用的一些工具,如需求分析和知识推理,最近有所进步,但它们在识别不足的产品属性和改进现有功能和结构方面缺乏有针对性的目标和足够的效率。挑战在于考虑原始产品特征(包括属性、功能和结构)对设计活动的影响。在这项研究中,提出了一种知识驱动的方法和框架,该方法和框架集成了概念设计过程、用户体验在线评论和知识,以支持产品改进。具体地,提出了一种基于用户体验分析的决策算法来识别待改进的产品属性。然后,通过从知识需求转换、知识建模和知识推理等方面对先前的知识应用模型进行优化,建立了智能知识推理模型,将知识推送给待改进属性的函数求解。使用知识配置方法来修改产品特征以生成改进的方案。为了证明所提出的方法的可行性,进行了一个改进农业喷雾器的案例研究。通过讨论,本研究有助于规范产品改进的设计活动,增强数据和知识的应用,促进方案修改过程中的发散思维。
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引用次数: 0
Free-text inspiration search for systematic bio-inspiration support of engineering design 自由文本灵感搜索,为工程设计提供系统的生物灵感支持
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-14 DOI: 10.1017/S0890060423000173
M. Willocx, J. Duflou
Abstract Current supportive bio-inspired design methods focus on handcrafting the inspiration engineers use to speed up bio-inspired design. However promising, such methods are not scalable as the time investment is shifted to an up-front investment. Furthermore, most proposed methods require the engineer to adopt a new design process. The current study presents FISh, a scalable search method based on the standard engineering design process. By leveraging machine translation between a representative corpus of biological and engineering texts, the engineer can start the search using engineering terminology, which, behind the scenes, is automatically converted to a biological query. This conversion is done using language models trained on patents and biological publications for the engineering and biology domains. Both models are aligned using the most used English words. The biological query is used to retrieve biological documents that describe the most relevant functionality for the engineering query. The presented method allows searching for bio-inspiration using a free-text query. Furthermore, updating the underlying datasets, models and organism aspects is automated, allowing the system to stay up to date without requiring interactive effort. Finally, the search functionality is validated by comparing the search results for the functionality of existing bio-inspired designs with their inspiring organisms.
摘要当前支持性的仿生设计方法侧重于手工制作工程师用来加快仿生设计的灵感。无论前景如何,随着时间投资转向前期投资,这种方法都是不可扩展的。此外,大多数提出的方法都要求工程师采用新的设计流程。目前的研究提出了FISh,一种基于标准工程设计过程的可扩展搜索方法。通过利用生物和工程文本的代表性语料库之间的机器翻译,工程师可以使用工程术语开始搜索,在幕后,工程术语会自动转换为生物查询。这种转换是使用在工程和生物学领域的专利和生物学出版物上训练的语言模型来完成的。两个模型都使用了最常用的英语单词。生物学查询用于检索描述工程查询的最相关功能的生物学文档。所提出的方法允许使用自由文本查询来搜索生物灵感。此外,更新基础数据集、模型和生物体方面是自动化的,使系统能够保持最新,而无需交互。最后,通过比较现有仿生设计及其仿生生物体的功能搜索结果,验证了搜索功能。
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引用次数: 0
Tool life prediction via SMB-enabled monitor based on BPNN coupling algorithms for sustainable manufacturing 基于BPNN耦合算法的SMB监视器工具寿命预测用于可持续制造
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-07-03 DOI: 10.1017/S0890060423000082
W. Chang, Bo-Yao Hsu
Abstract The predictive methods of tool wear are usually based on different algorithm predictors, different source data, and different sensing devices for remaining useful life (RUL). In general, it has challenges to model and ensure all of the cutting conditions that are suitable in the actual cutting process for sustainable manufacturing. In order to overcome the doing large amount of experimental data and predict different tool RULs, this study combines the analytical force modeling, the back-propagation neural network (BPNN) machine learning, and the current sensor which all are integrated in smart machine box (SMB) to realize the practical RUL prediction for on-line and real-time applications. The analytical model of the cutting force coefficients of shear and ploughing was established from average cutting forces, it could reduce the experimental number and predict the different cutting conditions. In general, the loading current of the cutting tool from a spindle motor is relatively easier acquired than the resultant forces. Thus, the loading currents of the spindle are used to train and predict the cutting forces using the BPNN model during intelligent manufacturing. The SMB architecture mainly performed the autonomous actions based on the edge layer, the fog layer, and the cloud layer via the TCP/IP, the MQTT protocol, and the unified communication library. Results showed that a predictive error for the ends of the tool life is about 3–10% that are based on the calculating of the cumulative current ratio.
刀具磨损预测方法通常基于不同的预测算法、不同的源数据和不同的剩余使用寿命(RUL)传感装置。一般来说,建模和确保所有的切削条件都适合于实际的切削过程,以实现可持续制造,这是一个挑战。为了克服做大量实验数据和预测不同工具RUL的问题,本研究将分析力建模、反向传播神经网络(BPNN)机器学习和电流传感器集成在智能机器箱(SMB)中,实现了在线和实时应用的实际RUL预测。从平均切削力出发,建立了剪切和犁耕切削力系数的解析模型,可以减少试验次数,预测不同切削工况。一般来说,从主轴电机获得的切削刀具的加载电流比获得合力相对容易。因此,在智能制造过程中,采用bp神经网络模型,利用主轴的加载电流来训练和预测切削力。SMB体系结构主要通过TCP/IP协议、MQTT协议和统一通信库实现基于边缘层、雾层和云层的自治操作。结果表明,基于累积电流比计算的刀具寿命末端预测误差约为3-10%。
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引用次数: 0
A comparative review on the role of stimuli in idea generation 刺激在创意产生中的作用的比较综述
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-23 DOI: 10.1017/S0890060423000124
G. Blandino, F. Montagna, M. Cantamessa, S. Colombo
Abstract This paper reports a systematic literature review with the aim of determining the role of stimuli and other factors, such as timing, the designers’ background, expertise, and experience, in the idea generation phase of conceptual design related to engineering and industrial design and architecture. “Stimulus” is a general expression for a source of information characterized by several features, including the source (internal or external), analogical distance (near or far), and form (textual, visual, or other). Several recent studies have been conducted on this topic involving neurophysiological measurements with significant results. This comprehensive review will help to determine if the neurophysiological results are consistent with those from protocol studies. This allows for determining how the features of stimuli affect – among the related factors – designers’ performance in idea generation. The literature search was carried out using the Snowball and PRISMA methods. A total of 72 contributions were selected from studies adopting protocol analysis or neurophysiological measurements. This study presents a framework to support the selection of stimuli most likely to maximize performance, based on the designer's background and expertise in the different idea generation metrics. The main findings of the framework suggest that visual stimuli enhance the creative performance of designers, regardless of their background, while textual stimuli foster the variety and quality of ideas, but only in engineering and industrial designers. Comparing the findings, the resulting framework reveals aspects of stimuli that require further investigation. These can be considered valuable insights for new directions for design research.
摘要本文报告了一篇系统的文献综述,旨在确定刺激和其他因素,如时间、设计师的背景、专业知识和经验,在与工程、工业设计和建筑相关的概念设计的想法生成阶段的作用。“刺激”是对信息来源的一般表达,其特征有几个,包括来源(内部或外部)、类比距离(近或远)和形式(文本、视觉或其他)。最近对这个主题进行了几项研究,涉及神经生理学测量,并取得了显著的结果。这项全面的综述将有助于确定神经生理学结果是否与方案研究的结果一致。这允许确定刺激的特征如何影响——在相关因素中——设计师在创意产生中的表现。文献检索采用雪球法和PRISMA法。从采用方案分析或神经生理学测量的研究中总共选择了72项贡献。这项研究提供了一个框架,以支持根据设计师在不同想法生成指标方面的背景和专业知识,选择最有可能实现性能最大化的刺激因素。该框架的主要发现表明,视觉刺激可以增强设计师的创造性表现,无论他们的背景如何,而文本刺激可以促进想法的多样性和质量,但仅限于工程和工业设计师。通过对研究结果的比较,得出的框架揭示了需要进一步研究的刺激因素。这些可以被认为是设计研究新方向的宝贵见解。
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引用次数: 1
Visualizing design project team and individual progress using NLP: a comparison between latent semantic analysis and Word2Vector algorithms 使用NLP可视化设计项目团队和个人进度:潜在语义分析和Word2Vector算法之间的比较
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-14 DOI: 10.1017/S0890060423000094
Matt Chiu, Siska Lim, Arlindo Silva
Abstract Design has always been seen as an inherently human activity and hard to automate. It requires a lot of traits that are seldom attributable to machines or algorithms. Consequently, the act of designing is also hard to assess. In particular in an educational context, the assessment of progress of design tasks performed by individuals or teams is difficult, and often only the outcome of the task is assessed or graded. There is a need to better understand, and potentially quantify, design progress. Natural Language Processing (NLP) is one way of doing so. With the advancement in NLP research, some of its models are adopted into the field of design to quantify a design class performance. To quantify and visualize design progress, the NLP models are often deployed to analyze written documentation collected from the class participants at fixed time intervals through the span of a course. This paper will explore several ways of using NLP in assessing design progress, analyze its advantages and shortcomings, and present a case study to demonstrate its application. The paper concludes with some guidelines and recommendations for future development.
抽象设计一直被视为一种固有的人类活动,很难自动化。它需要许多很少归因于机器或算法的特性。因此,设计行为也很难评估。特别是在教育背景下,对个人或团队执行的设计任务的进度进行评估是困难的,通常只对任务的结果进行评估或评分。有必要更好地理解并量化设计进度。自然语言处理(NLP)就是这样做的一种方式。随着NLP研究的进步,它的一些模型被应用到设计领域,以量化设计类的性能。为了量化和可视化设计进度,NLP模型通常用于分析在课程期间以固定时间间隔从课堂参与者那里收集的书面文档。本文将探讨NLP在评估设计进度中的几种方法,分析其优缺点,并通过实例说明其应用。最后,本文提出了一些指导方针和对未来发展的建议。
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引用次数: 0
Exploring the impact of set-based concurrent engineering through multi-agent system simulation 通过多智能体系统仿真探讨基于集合的并行工程的影响
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-13 DOI: 10.1017/S0890060423000112
Sean C. Rismiller, J. Cagan, Christopher McComb
Abstract Set-based concurrent engineering (SBCE), a process that develops sets of many design candidates for each subproblem throughout a design project, proposes several benefits compared to point-based processes, where only one design candidate for each subproblem is chosen for further development. These benefits include reduced rework, improved design quality, and retention of knowledge to use in future projects. Previous studies that introduce SBCE in practice achieved success and had very positive future outlooks, but SBCE encounters opposition because its core procedures appear wasteful as designers must divide their time among many designs throughout the process, most of which are ultimately not used. The impacts of these procedures can be explored in detail through open-source computational tools, but currently few exist to do this. This work introduces the Point/Set-Organized Research Teams (PSORT) modeling platform to simulate and analyze a set-based design process. The approach is used to verify statements made about SBCE and investigate its effects on project quality. Such an SBCE platform enables process exploration without needing to commit many projects and resources to any given design.
基于抽象集的并行工程(SBCE)是一个为整个设计项目中的每个子问题开发多个候选设计集的过程,与基于点的过程相比,它提出了一些好处,在基于点的方法中,每个子问题只选择一个候选设计进行进一步开发。这些好处包括减少返工、提高设计质量以及保留知识以用于未来项目。先前在实践中引入SBCE的研究取得了成功,并对未来前景非常乐观,但SBCE遇到了反对,因为其核心程序似乎很浪费,因为设计师必须在整个过程中将时间分配给许多设计,其中大多数最终都没有使用。这些程序的影响可以通过开源计算工具进行详细探讨,但目前很少有这样的工具。本文介绍了点/集合组织研究团队(PSORT)建模平台,用于模拟和分析基于集合的设计过程。该方法用于验证关于SBCE的陈述,并调查其对项目质量的影响。这样的SBCE平台实现了过程探索,而无需将许多项目和资源投入到任何给定的设计中。
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引用次数: 1
Stone masonry design automation via reinforcement learning 通过强化学习实现石材砌体设计自动化
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-13 DOI: 10.1017/S0890060423000100
Sungku Kang, Jennifer G. Dy, Michael B. Kane
Abstract The use of local natural and recycled feedstock is promising for sustainable construction. However, unlike versatile engineered bricks, natural and recycled feedstock involves design challenges due to their stochastic, sequential, and heterogeneous nature. For example, the practical use of stone masonry is limited, as it still relies on human experts with holistic domain knowledge to determine the sequential organization of natural stones with different sizes/shapes. Reinforcement learning (RL) is expected to address such design challenges, as it allows artificial intelligence (AI) agents to autonomously learn design policy, that is, identifying the best design decision at each time step. As a proof-of-concept RL framework for design automation involving heterogeneous feedstock, a stone masonry design framework is presented. The proposed framework is founded upon a virtual design environment, MasonTris, inspired by the analogy between stone masonry and Tetris. MasonTris provides a Tetris-like virtual environment combined with a finite element analysis (FEA), where AI agents learn effective design policies without human intervention. Also, a new data collection policy, almost-greedy policy, is designed to address the sparsity of feasible designs for faster/stable learning. As computation bottleneck occurs when parallel agents evaluate designs with different complexities, a modification of the RL framework is proposed that FEA is held until training data are retrieved for training. The feasibility and adaptability of the proposed framework are demonstrated by continuously improving stone masonry design policy in simplified design problems. The framework can be generalizable to different natural and recycled feedstock by incorporating more realistic assumptions, opening opportunities in design automation for sustainability.
摘要利用当地的天然和再生原料有利于可持续建设。然而,与通用工程砖不同,天然和再生原料由于其随机性、连续性和异质性,涉及设计挑战。例如,砌石的实际应用是有限的,因为它仍然依赖于具有整体领域知识的人类专家来确定不同尺寸/形状的天然石头的顺序组织。强化学习(RL)有望解决此类设计挑战,因为它允许人工智能(AI)代理自主学习设计策略,即在每个时间步长确定最佳设计决策。作为涉及异构原料的设计自动化的概念验证RL框架,提出了一个砌石设计框架。所提出的框架是建立在一个虚拟设计环境MasonTris上的,其灵感来源于砖石和俄罗斯方块之间的类比。MasonTris提供了一个类似俄罗斯方块的虚拟环境,并结合了有限元分析(FEA),人工智能代理在这里学习有效的设计策略,而无需人工干预。此外,还设计了一种新的数据收集策略,即几乎贪婪策略,以解决可行设计的稀疏性问题,从而实现更快/稳定的学习。由于并行代理评估具有不同复杂性的设计时会出现计算瓶颈,因此提出了对RL框架的修改,即在检索到用于训练的训练数据之前保持有限元分析。通过不断改进简化设计问题中的砌石设计策略,证明了所提出的框架的可行性和适应性。通过结合更现实的假设,该框架可以推广到不同的天然和回收原料,为可持续性的设计自动化开辟了机会。
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引用次数: 0
Prediction of the onset of shear localization based on machine learning 基于机器学习的剪切局部化开始预测
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-06-08 DOI: 10.1017/S0890060423000136
Samet Akar, Ece Aylı, Oguzhan Ulucak, Doruk Uğurer
Abstract Predicting the onset of shear localization is among the most challenging problems in machining. This phenomenon affects the process outputs, such as machining forces, surface quality, and machined part tolerances. To predict this phenomenon, analytical, experimental, and numerical methods (especially finite element analysis) are widely used. However, the limitations of each method hinder their industrial applications, demanding a reliable and time-saving approach to predict shear localization onset. Additionally, since this phenomenon largely depends on the type and parameters of the constitutive material model, any change in these parameters requires a new set of simulations, which puts further restrictions on the application of finite element modeling. This study aims to overcome the computational efficiency of the finite element method to predict the onset of shear localization when machining Ti6Al4V using machine learning methods. The obtained results demonstrate that the FCM (fuzzy c-means) clustering ANFIS (adaptive network-based fuzzy inference system) has given better results in both training and testing when it is compared to the ANN (artificial neural network) architecture with an R2 of 0.9981. Regarding this, the FCM-ANFIS is a good candidate to calculate the critical cutting speed. To the best of the authors’ knowledge, this is the first study in the literature that uses a machine learning tool to predict shear localization.
摘要预测剪切局部化的开始是机械加工中最具挑战性的问题之一。这种现象会影响加工输出,如加工力、表面质量和加工零件公差。为了预测这种现象,分析、实验和数值方法(尤其是有限元分析)被广泛使用。然而,每种方法的局限性都阻碍了它们的工业应用,需要一种可靠且省时的方法来预测剪切局部化的开始。此外,由于这种现象在很大程度上取决于本构材料模型的类型和参数,这些参数的任何变化都需要一组新的模拟,这进一步限制了有限元建模的应用。本研究旨在克服有限元方法在使用机器学习方法加工Ti6Al4V时预测剪切局部化开始的计算效率。结果表明,与R2为0.9981的人工神经网络结构相比,FCM(fuzzy c-means)聚类ANFIS(adaptive networked fuzzy inference system)在训练和测试方面都取得了更好的结果。关于这一点,FCM-ANFIS是计算临界切削速度的一个很好的候选者。据作者所知,这是文献中第一项使用机器学习工具预测剪切局部化的研究。
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引用次数: 0
Measuring ideation effectiveness in bioinspired design 测量生物灵感设计的创意有效性
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-04-28 DOI: 10.1017/S0890060423000070
Sunil Sharma, Suraj Gururani, P. Sarkar
Abstract Analogies provide better concept generation in engineering design. This ideation can be measured by metrics such as usefulness, novelty, variety, quality, completeness, and quantity. In bioinspired design, biological analogies are used to inspire design concepts. Biological analogies have been provided in earlier studies to measure ideation effectiveness. Tools like IDEA-INSPIRE, DANE, etc., allow designers to search analogies using functions, behaviors, and structures. However, we wanted to inquire about the effect of providing a very large number of biological analogies (26), fulfilling the same function to develop bioinspired solutions. In this paper, an empirical study has been performed to analyze the effect of biological analogies on ideation. The designers are exposed to provided multiple biological analogies and generate concepts for which four ideation metrics: novelty, variety, quality, and quantity metrics are evaluated. The results are compared to the unaided condition where other designers are given the same task. A new method to measure variety using a 2D matrix has been presented. The results suggest that designers can generate bioinspired solutions when multiple biological analogies performing similar functions are provided in a presentable format. Statistically, exposure to multiple biological analogies in idea generation can significantly increase the variety of design ideas. The novelty, quality, and quantity for the biological group and control group remain the same.
摘要类比在工程设计中提供了更好的概念生成。这种想法可以通过有用性、新颖性、多样性、质量、完整性和数量等指标来衡量。在仿生设计中,生物类比被用来启发设计概念。在早期的研究中已经提供了生物学类比来衡量意念的有效性。IDEA-INSPIRE、DANE等工具允许设计者使用功能、行为和结构来搜索类比。然而,我们想了解提供大量生物类比(26)的效果,实现开发生物启发解决方案的相同功能。本文对生物类比对思维能力的影响进行了实证研究。设计者接触到提供的多种生物学类比,并生成概念,对其四个概念度量进行评估:新颖性、多样性、质量和数量度量。将结果与其他设计者被赋予相同任务的独立条件进行比较。提出了一种利用二维矩阵测量变化的新方法。结果表明,当以可呈现的格式提供执行类似功能的多个生物类比时,设计者可以生成受生物启发的解决方案。从统计数据来看,在创意产生中接触多种生物学类比可以显著增加设计创意的多样性。生物学组和对照组的新颖性、质量和数量保持不变。
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引用次数: 0
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