数字艺术中视觉域声音化的关键

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI:10.1080/14626268.2021.2002913
Denis Trček
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引用次数: 0

摘要

人类感知的两种主要类型是视觉和听觉。它们在日常生活、科学研究和美术中发挥着核心作用。特别是在视觉艺术中,将听觉和视觉领域联系起来并不罕见。然而,当涉及到将视觉领域与音频领域联系起来时,可能性就少了。因此,在本文中,我们概念化了所谓的视觉域超声的关键。这是两个领域中主要元素的层次结构转换,从物理层面开始,然后延伸到生理层面,最后到艺术层面。它们为创造性的声音化工作提供了坚实的基础,并用于基于计算机的(生成)艺术生产。简而言之,本文表明声化在艺术声音创作中具有强大的潜力,其中科学依据可以在连接视觉,声学和生理领域时发挥重要作用。
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Cruxes for visual domain sonification in digital arts
ABSTRACT Two main types of human perception are seeing and hearing. They play a central role in everyday life, scientific research, and also fine arts. Especially in the visual arts, linking the auditory and the visual realms is not uncommon. However, when it comes to linking the visual domain with the audio domain, the possibilities there are less addressed. Therefore, in this paper, we conceptualize the so-called cruxes for sonification of the visual domain. These are hierarchically structured transformations of the main elements in both domains, starting at the physics level, then extending to the physiological level, and finally to the artistic level. They offer a strong basis for creative sonification efforts and are intended for computer-based (generative) art production. In brief, this paper shows that sonification has a strong potential for artistic sonic creations, where scientific basis can play an important role, when linking the visual, acoustic, and physiological domains.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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