{"title":"让我们在识字练习中播放视频:从让我们玩到让我们学","authors":"Vera Paola Shoda","doi":"10.1177/20427530221108015","DOIUrl":null,"url":null,"abstract":"Let’s Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the analysis of showing LPs’ use in pedagogy in three sections. The first section is an academic review of the previous researches on e-learning design. Results show that recommended characteristics and functions for effective e-learning environments are similar to LPs’ environment and innovation. The second section examines LPs’ use in pedagogy by analyzing the LP viewers’ behavior in the Livestream chat. Results show that the behavior of LP viewers in the Livestream chat is similar to student behavior in e-learning, such as providing comments, asking questions, and peer-teaching. The third section comprises comparisons of the game events in LP with learning activities. Results show that the game events found in LP are relatable to the activities in learning, such as taking examinations, learning concepts, and doing exercise questions. The last section of the paper describes the proposed idea of Let’s Learn (LL), which combines the technical characteristics of LP, integrated humor, application of games, integrated humor, and peer learning. This research paper contributes to the research on evidence of LP’s massive potential in literacy instruction. It proposes the concept of LL, which is an adapted format of LP applied in education.","PeriodicalId":39456,"journal":{"name":"E-Learning","volume":"19 1","pages":"515 - 536"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Let’s play videos in literacy practice: From let’s play to let’s learn\",\"authors\":\"Vera Paola Shoda\",\"doi\":\"10.1177/20427530221108015\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Let’s Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the analysis of showing LPs’ use in pedagogy in three sections. The first section is an academic review of the previous researches on e-learning design. Results show that recommended characteristics and functions for effective e-learning environments are similar to LPs’ environment and innovation. The second section examines LPs’ use in pedagogy by analyzing the LP viewers’ behavior in the Livestream chat. Results show that the behavior of LP viewers in the Livestream chat is similar to student behavior in e-learning, such as providing comments, asking questions, and peer-teaching. The third section comprises comparisons of the game events in LP with learning activities. Results show that the game events found in LP are relatable to the activities in learning, such as taking examinations, learning concepts, and doing exercise questions. The last section of the paper describes the proposed idea of Let’s Learn (LL), which combines the technical characteristics of LP, integrated humor, application of games, integrated humor, and peer learning. This research paper contributes to the research on evidence of LP’s massive potential in literacy instruction. It proposes the concept of LL, which is an adapted format of LP applied in education.\",\"PeriodicalId\":39456,\"journal\":{\"name\":\"E-Learning\",\"volume\":\"19 1\",\"pages\":\"515 - 536\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"E-Learning\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1177/20427530221108015\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"E-Learning","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1177/20427530221108015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Let’s play videos in literacy practice: From let’s play to let’s learn
Let’s Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the analysis of showing LPs’ use in pedagogy in three sections. The first section is an academic review of the previous researches on e-learning design. Results show that recommended characteristics and functions for effective e-learning environments are similar to LPs’ environment and innovation. The second section examines LPs’ use in pedagogy by analyzing the LP viewers’ behavior in the Livestream chat. Results show that the behavior of LP viewers in the Livestream chat is similar to student behavior in e-learning, such as providing comments, asking questions, and peer-teaching. The third section comprises comparisons of the game events in LP with learning activities. Results show that the game events found in LP are relatable to the activities in learning, such as taking examinations, learning concepts, and doing exercise questions. The last section of the paper describes the proposed idea of Let’s Learn (LL), which combines the technical characteristics of LP, integrated humor, application of games, integrated humor, and peer learning. This research paper contributes to the research on evidence of LP’s massive potential in literacy instruction. It proposes the concept of LL, which is an adapted format of LP applied in education.
期刊介绍:
E-Learning and Digital Media is a peer-reviewed international journal directed towards the study and research of e-learning in its diverse aspects: pedagogical, curricular, sociological, economic, philosophical and political. This journal explores the ways that different disciplines and alternative approaches can shed light on the study of technically mediated education. Working at the intersection of theoretical psychology, sociology, history, politics and philosophy it poses new questions and offers new answers for research and practice related to digital technologies in education. The change of the title of the journal in 2010 from E-Learning to E-Learning and Digital Media is expressive of this new and emphatically interdisciplinary orientation, and also reflects the fact that technologically-mediated education needs to be located within the political economy and informational ecology of changing mediatic forms.