增强现实技术在非正规科学学习中的应用综述:代际小组学习的支持设计

IF 1.6 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Visitor Studies Pub Date : 2022-07-07 DOI:10.1080/10645578.2022.2075205
Salina T. Yun, Sarah K. Olsen, Kathryn C. Quigley, M. Cannady, A. Hartry
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引用次数: 2

摘要

摘要设计和促进代际群体学习是非正规科学机构的一个重要目标,因为这些环境中的大多数访问者都在群体的背景下进行科学思考。增强现实(AR)等新的、深度参与的互动技术已被证明在教育环境中具有积极成果,但其影响尚待研究,以实现代际群体学习设计的目的。这篇文献综述通过PISEC的七个代际群体学习原则来研究AR展品设计。识别10 AR展品是为代际群体互动而设计的,通过系统的回顾过程,我们使用PISEC学习设计原则的改编框架分析了每个展品的AR挑战和可供性。我们提出了这些AR代际小组学习的设计指南,为ISI的研究人员和展览设计师提供了促进代际小组学习更好的学习、互动和参与的策略。
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A Review of Augmented Reality for Informal Science Learning: Supporting Design of Intergenerational Group Learning
Abstract Designing for and facilitating intergenerational group learning is an important objective of informal science institutions as most visitors in those settings engage with scientific thinking in the context of a group. New, deeply engaging, and interactive technologies such augmented reality (AR) have been shown to have positive outcomes in educational settings, but their implications have yet to be investigated for the purpose of intergenerational group learning design. This literature review investigates AR exhibit designs through the lens of PISEC’s seven intergenerational group learning principles. After identifying 10 AR exhibits designed for intergenerational group interactions through a systematic review process, we analyzed the challenges and affordances of AR for each exhibit using an adapted framework of PISEC’s learning design principles. We present these design guidelines for AR intergenerational group learning to provide researchers and exhibit designers in ISIs with strategies to foster better learning, interaction, and engagement for intergenerational group learning.
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来源期刊
Visitor Studies
Visitor Studies HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.90
自引率
13.30%
发文量
9
期刊最新文献
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