数字游戏、演习与传统教育方法在地震教育中的激励比较

Q1 Social Sciences E-Learning Pub Date : 2022-06-13 DOI:10.1177/20427530221107761
Murat Çoban, Y. Göktas
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引用次数: 0

摘要

本研究旨在调查三种不同的训练方法(数字游戏、演习和传统教育)对学生向小学生教授防震知识的动机的影响。本研究采用了混合方法研究的解释性设计。该研究的样本包括土耳其最东部省份之一的三所不同小学的294名四年级学生。在不同的教育方法结束时,使用课程动机量表来确定学生的动机。对每个研究组中随机抽取的学生进行焦点小组访谈,深入探讨学生动机水平差异的原因。研究结果表明,参与传统教育方法的学生比其他教学方法更有动力。此外,使用数字游戏学习的学生被发现动力不足。在本研究中,深入探讨了教育方法在动机方面的局限性和优势,并讨论了影响动机的原因。研究结果可以为教育工作者、教育游戏设计者和教育政治家提供重要的见解。
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Comparison of the digital game, drills, and traditional education methods in terms of motivation in earthquake education
This research aims to investigate the impact of three different training methods (digital game, drill, and traditional education) on the motivation of the students to teach earthquake preparedness and earthquake prevention knowledge to primary school students. The explanatory design from the mixed-methods research was used in the study. The sample of the study consists of 294 students at the fourth-grade level in three different elementary schools in one of Turkey’s easternmost provinces. At the end of different educational methods, the motivation scale about the course was used to determine the motivations of the students. Focus group interviews were conducted with students randomly selected from each study group to examine in depth the reasons for the differentiation of motivation levels of the students. The findings showed that students who participated in the traditional education method were more motivated than the other methods of teaching. Besides, students who study with the digital game were found to be less motivated. In this study, the limitations and advantages of educational methods in terms of motivation were examined in-depth, and the reasons affecting motivation were discussed. The results can provide important insights to educators, educational game designers, and educational politicians.
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来源期刊
E-Learning
E-Learning Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
0
期刊介绍: E-Learning and Digital Media is a peer-reviewed international journal directed towards the study and research of e-learning in its diverse aspects: pedagogical, curricular, sociological, economic, philosophical and political. This journal explores the ways that different disciplines and alternative approaches can shed light on the study of technically mediated education. Working at the intersection of theoretical psychology, sociology, history, politics and philosophy it poses new questions and offers new answers for research and practice related to digital technologies in education. The change of the title of the journal in 2010 from E-Learning to E-Learning and Digital Media is expressive of this new and emphatically interdisciplinary orientation, and also reflects the fact that technologically-mediated education needs to be located within the political economy and informational ecology of changing mediatic forms.
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