依赖产出的奖项能缓解锦标赛中的破坏问题吗?

IF 0.6 Q4 ECONOMICS Games Pub Date : 2022-09-30 DOI:10.3390/g13050065
Thomas Glökler, Kerstin Pull, M. Stadler
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引用次数: 1

摘要

我们调查了取决于联合输出的锦标赛奖金(“可变奖金锦标赛”)是否可以缓解锦标赛结构中固有的破坏问题。在一个有三名参赛者的博弈论模型中,我们将固定奖金锦标赛与奖金取决于参赛者联合输出的锦标赛进行比较。我们的分析表明,在固定奖金锦标赛中进行破坏的动机可能会在可变奖金锦标赛中被抵消,这样参赛者就不再进行破坏,而是相互帮助。我们在课堂实验的帮助下实证检验了我们模型的含义,在课堂实验中,我们比较了受试者在受试者之间设计中对固定奖励待遇()和可变奖励待遇的选择。考虑到我们的参数化,我们预计两种治疗的努力是相同的,我们预计治疗中会有破坏,治疗中不会有破坏。根据该模型,我们发现固定奖金锦标赛的参与者相互破坏,而可变奖金锦标赛的参加者相互帮助。同时,参与者的努力程度在两种治疗之间没有差异。
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Do Output-Dependent Prizes Alleviate the Sabotage Problem in Tournaments?
We investigate whether tournament prizes that depend on joint output (“variable prize tournaments”) can alleviate the sabotage problem which is otherwise inherent in tournament structures. In a game-theoretical model with three contestants, we compare fixed-prize tournaments with tournaments where prizes depend on contestants’ joint output. Our analysis suggests that the incentives to sabotage in a fixed-prize tournament may be counteracted in a variable-prize tournament such that contestants no longer sabotage, but help one another. We empirically test the implications of our model with the help of a classroom experiment where we compare participants’ choices in a fixed-prize treatment () with those of a variable-prize treatment () in a between-subjects design. Given our parametrization, we expect efforts to be identical in both treatments, and we expect sabotage in the treatment and no sabotage in the treatment. In accordance with the model, we find that participants in the fixed-prize tournament sabotage one another, whereas participants in the variable-prize tournament help one another. At the same time, participants’ effort levels do not vary between the two treatments.
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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