丛与函数

Nfn Basori
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引用次数: 0

摘要

困惑是言语交流的一种形式。困惑不同于其他类型的交流。在谜题中,语言被用作游戏。谜题中使用的语言通常用于调侃、诘问、通过口误或单词的语音形式包装。本研究将探讨益智游戏的功能。使用行列式的agih方法是所研究语言的一个元素,也是使用语言外元素的padan方法。研究结果表明,语言使用者在以谜题的形式使用语言时具有创造性。Konyol幽默拼图中的语言图标可以分为几种类型,文字游戏、标点符号、猜测、问题和话语。谜题的形式和类型的含义在很大程度上取决于其披露的上下文。这强化了韩礼德的说法,即文本永远无法从上下文中释放出来。
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BENTUK DAN FUNGSI IKON LINGUAL DALAM TEKA-TEKI BERBAHASA INDONESIA
Puzzle is one form of verbal communication. Puzzles different from other types of communication. In puzzles, language is used in its function as a game. The language in puzzles used is usually used to tease, heckle, in packaged by slipping of tongue or phonetic forms of words. This research will explore the puzzle in its function as a game. Using the agih method using the determinant is an element of the language under study and a padan method that uses elements outside the language. The results of the study showed that there was creativity carried out by language users in using language in the form of puzzles. Konyol-humorik lingual icons in puzzles can be divided into several types, word play, punctuation, guesswork, questions, and discourse. The meaning in the form and type of the puzzle is very dependent on the context of its disclosure. This reinforces Halliday's statement that the text can never be released from its context.
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10
审稿时长
12 weeks
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