掌握学习和深思熟虑的实践:模拟主义者需要澄清吗?

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2022-10-07 DOI:10.1177/10468781221132850
Timothy C. Clapper
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引用次数: 0

摘要

背景当掌握学习和刻意练习的概念按照其预期含义应用时,它们可以用来创造强大的学习机会,确保更多的学习者达到并保持更高的能力标准。在过去的10-15年里,随着医疗模拟的快速扩展,这些概念在文献中并不总是得到准确的描述,这使得那些考虑使用这些实践的人很容易受到不准确解释和应用的影响。目的本文的目的是为那些进行模拟教育的人提供急需的掌握学习和深思熟虑的实践的澄清。这一澄清包括界定这两个重要概念的背景信息和应用建议。结论准确理解掌握学习和深思熟虑的实践可以确保我们正确设计干预措施、系统和研究方案,让我们知道什么对我们的学习者最有效。
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Mastery learning and deliberate practice: Do simulationists need clarification?
Background When the concepts of mastery learning and deliberate practice are applied in accordance with their intended meaning, they can be used to create robust learning opportunities that can ensure that more learners achieve and maintain higher standards of competency. With the rapid expansion of healthcare simulation over the past 10–15 years, these concepts are not always described accurately in the literature, leaving those considering the use of these practices vulnerable to inaccurate interpretation and application. Aim The purpose of this article is to provide a much-needed clarification of mastery learning and deliberate practice for those conducting simulation-based education. This clarification includes defining background information on these two important concepts and suggestions for application. Conclusion An accurate understanding of mastery learning and deliberate practice can ensure that going forward, we properly design interventions, systems, and research protocols that can inform us about what works best for our learners.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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