基于Agent的音乐现场编码:2D中的Sonic冒险

IF 0.2 3区 艺术学 0 MUSIC Organised Sound Pub Date : 2023-08-01 DOI:10.1017/S1355771823000274
Gerard Roma
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引用次数: 0

摘要

本文描述了基于代理的音乐现场编码,这是一种基于在2D平面中编程一组代理的音乐表演和作曲方法。这种编程风格借鉴了基于代理的模型的传统,并促进了数据驱动的声音合成方法的交互式算法控制,如波浪地形合成或基于语料库的串联合成。主要元素是“地形”,可用于访问不同类型的数据、一组代理及其轨迹,以及一组与代理相关的合成函数。演示了一个使用SuperCollider语言的实现。
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Agent-Based Music Live Coding: Sonic adventures in 2D
This article describes agent-based music live coding, an approach for music performance and composition based on programming a set of agents in a 2D plane. This style of programming draws from the tradition of agent-based models and facilitates interactive algorithmic control of data-driven sound synthesis methods such as wave terrain synthesis or corpus-based concatenative synthesis. The main elements are a ‘terrain’, which may be used to access different types of data, a set of agents and their trajectories, and a set of synthesis functions associated to agents. An implementation using the SuperCollider language is demonstrated.
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来源期刊
CiteScore
1.20
自引率
16.70%
发文量
38
期刊最新文献
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