古代Lilybaeum“伊西斯圣地”考古研究和虚拟重建的3D调查(意大利)

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-01-28 DOI:10.4995/VAR.2020.11928
L. Fazio, M. Lo Brutto
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引用次数: 17

摘要

近年来,文化和考古遗产中用于文献和传播目的的三维模型的使用有所增加。新的地理信息技术大大减少了实地调查和数据处理的时间。得益于新的3D调查技术,考古遗迹可以在数字3D环境中进行记录和重建。此外,现代测量技术生成的产品可以在虚拟环境中基于有效的考古基础和来自详细3D数据分析的假设进行重建。然而,选择哪些技术可以为不同的考古遗迹获得最佳结果,以及如何使用3D模型来提高知识并向更广泛的受众传播,这些都是悬而未决的问题。本文介绍了地面激光扫描仪和摄影测量测量在考古遗址虚拟重建中的应用。特别是,这项工作描述了对马萨拉古城Lilybaeum(意大利南部)“伊西斯圣地”的3D文档和虚拟重建研究。“伊西斯圣地”是该考古区已知的唯一一座罗马神圣建筑。根据调查数据,有可能重建古建筑的原始体积,并重建两个保存最完好的楼层——一个几何马赛克和一个作品spicatum——以首次在3D环境中对考古综合体进行数字重建。
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3D survey for the archaeological study and virtual reconstruction of the “Sanctuary of Isis” in the ancient Lilybaeum (Italy)
In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions. This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in Lilybaeum, the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an opus spicatum – for a first digital reconstruction of the archaeological complex in a 3D environment.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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