沉浸式虚拟现实中的协同生成学习活动增加学习

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2023-09-23 DOI:10.1016/j.compedu.2023.104931
Gustav Bøg Petersen , Valdemar Stenberdt , Richard E. Mayer , Guido Makransky
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引用次数: 1

摘要

在沉浸式虚拟现实(VR)中学习可能具有很强的激励性,但感知的丰富性和活动性会分散学生对核心教学信息的注意力。生成式学习活动可以通过帮助学习者专注于理解关键材料来减轻沉浸式学习的一些局限性。这项研究的主要目的是检验与不间断地观看同一节课相比,学习者在沉浸在虚拟现实课程中时是否会从被提示参与个人或合作的生成性学习活动中受益。高中生(N=164)观看了一堂适用于沉浸式VR的生物课,讲述了我们的细胞是如何结构和功能的。对于实验条件,课程分为四个部分,每个部分之后都有一个停顿,学习者总结要点并创建一个细胞的虚拟表示;这是在VR环境中单独或协作执行的。基于生成性学习理论,我们预测参与个人和合作生成性学习活动的学生会比对照组表现出更高的后测分数。基于计算机支持的协作学习理论,我们检验了协作生成活动组是否会比个体生成活动组获得更高的后测分数。结果表明,在虚拟现实课程中加入合作生成活动比加入个人生成活动更能有效地改善学习。这些结果与协作认知负荷理论一致,并证明了在沉浸式VR课程中添加协作生成学习活动的价值。
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Collaborative generative learning activities in immersive virtual reality increase learning

Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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